Beispiel #1
0
		public void CreateInitialLevel()
		{
			const short lSize = 12;

			var realLevelChunks = new List<Chunk>();

			_level = new Level();

			var startPosition = new Vector2s(0,0);

			{
				var firstChunk = new Chunk(startPosition, ChunkData.SquareRoomEmpty());
				_level[startPosition] = firstChunk;

				realLevelChunks.Add(firstChunk);
			}

			var previousPosition = startPosition;

			const int Num_Walks = 12;

			for (int number = 0; number < Num_Walks; number++)
			{
				Vector2s newPos;
				if (Random.value > 0.5f)
					newPos = new Vector2s((short)(previousPosition.x + 1), previousPosition.y);
				else
					newPos = new Vector2s(previousPosition.x, (short)(previousPosition.y + 1));

				Chunk testChunk;

				if (number == Num_Walks - 1)
					testChunk = new Chunk(newPos, ChunkData.TreasureRoom());
				else
					testChunk = new Chunk(newPos, ChunkData.SquareRoomRandom());

				_level[newPos] = testChunk;

				realLevelChunks.Add(testChunk);

				previousPosition = new Vector2s(newPos.x, newPos.y);
			}

			foreach (var chunk in realLevelChunks.ToArray())
			{
				chunk.Place();

				var neighbours = _level.GetNeighbours(chunk.position);

				foreach (var keyValuePair in neighbours)
				{
					if (keyValuePair.Value == null)
					{
						if (Random.value > 0.6f)
						{
							var newNeighbour = new Chunk(keyValuePair.Key, ChunkData.SquareRoomRandom());
							_level[keyValuePair.Key] = newNeighbour;

							newNeighbour.Place();

							realLevelChunks.Add(newNeighbour);

						}


					}
				}
			}

			foreach (var chunk in realLevelChunks.ToArray())
			{
				chunk.Place();

				var neighbours = _level.GetNeighbours(chunk.position);

				foreach (var keyValuePair in neighbours)
				{
					if (keyValuePair.Value == null)
					{
						if (Random.value > 0.7f)
						{
							var newNeighbour = new Chunk(keyValuePair.Key, ChunkData.SquareRoomRandom());
							_level[keyValuePair.Key] = newNeighbour;

							newNeighbour.Place();

							realLevelChunks.Add(newNeighbour);

						}


					}
				}
			}


			foreach (var chunk in realLevelChunks.ToArray())
			{
				chunk.Place();

				var neighbours = _level.GetNeighbours(chunk.position);

				foreach (var keyValuePair in neighbours)
				{
					if (keyValuePair.Value == null)
					{

						var newNeighbour = new Chunk(keyValuePair.Key, ChunkData.SolidRoom());
						_level[keyValuePair.Key] = newNeighbour;

						newNeighbour.Place();


					}
				}
			}


			/*
			for (short i = -lSize; i < lSize; i++)
			{
				for (short j = -lSize; j < lSize; j++)
				{
					var testPosition = new Vector2s(i, j);
					var testChunk = new Chunk(testPosition, ChunkData.SquareRoomRandom());
					_level[testPosition] = testChunk;

					testChunk.Place();

				}
			}
			*/
		}
Beispiel #2
0
		public KeyValuePair<Vector2s, Chunk>[] GetNeighbours(Chunk chunk)
		{
			return GetNeighbours(chunk.position);
		}