Beispiel #1
0
        public void SendIntoChat(string _playerName)
        {
            chatter = new Chatter(id, _playerName);


            foreach (Client _client in Server.clients.Values)
            {
                if (_client.chatter != null)
                {
                    if (_client.id != id)
                    {
                        ServerSend.AddChatter(id, _client.chatter);
                    }
                }
            }


            foreach (Client _client in Server.clients.Values)
            {
                if (_client.chatter != null)
                {
                    ServerSend.AddChatter(_client.id, chatter);
                }
            }
            ServerSend.ServerChatMessage(id, $"{_playerName} joined the chat.");
        }
Beispiel #2
0
        public static void AddChatter(int _toClient, Chatter _chatter)
        {
            using (Packet _packet = new Packet((int)ServerPackets.addChatter))
            {
                _packet.Write(_chatter.id);
                _packet.Write(_chatter.username);

                SendTCPData(_toClient, _packet);
            }
        }
Beispiel #3
0
        public void Disconnect()
        {
            Console.WriteLine($"{tcp.socket.Client.RemoteEndPoint} has disconnected.");
            string _username = chatter.username;

            ThreadManager.ExecuteOnMainThread(() =>
            {
                chatter = null;
            });



            tcp.Disconnect();
            udp.Disconnect();

            ServerSend.ChatterDisconnected(id);
            ServerSend.ServerChatMessage($"{_username} disconnected from chat.");
        }