Beispiel #1
0
 public YatzyGameEvent(YatzyGameEventType t, YatzyPlayer p)
 {
     this.Event  = t;
     this.Player = p;
 }
Beispiel #2
0
 public YatzyGameEvent(YatzyGameEventType t, YatzyPlayer p, string arg)
 {
     this.Event    = t;
     this.Player   = p;
     this.EventArg = arg;
 }
Beispiel #3
0
        private void handler()
        {
            byte[] b = { 12 };
            server        = new Websocket.Server();
            networkStream = clientSocket.GetStream();
            bool isReconnect = false;

            if (!server.Negotiate(networkStream))
            {
                doQuit = true;
            }

            Console.WriteLine("Sucessfully negotiated websock connection with client");

            if (Program.game == null)
            {
                Program.game = new YatzyGame();
            }

            doQuit = false;
            while (!doQuit)
            {
                Console.WriteLine("blocking waiting for data");
                command = server.GetMessage(networkStream);
                if (networkStream == null || command == "timeout" || !networkStream.CanWrite)
                {
                    doQuit      = true;
                    isReconnect = true;
                    continue;
                }
                Console.WriteLine("Command: " + command);

                if (command == "zero" || command == "")
                {
                    Console.WriteLine("socket state: " + clientSocket.Connected.ToString());
                    isReconnect = true;
                    doQuit      = true;
                    continue;
                }
                try
                {
                    Command        cmd = JsonConvert.DeserializeObject <Command>(command);
                    YatzyPlayer    player;
                    YatzyGameEvent ev;


                    switch (cmd.command)
                    {
                    case "hello":
                        var arr = cmd.args.Split(';');
                        if (arr.Length != 2)
                        {
                            doQuit = true;
                            continue;
                        }
                        userName = Program.GetUserName(arr[0]);
                        player   = Program.game.Players.Find(p => p.UserGuid.ToString() == arr[1]);
                        if (player == null)
                        {
                            player = new YatzyPlayer(userName, (clientSocket.Client.RemoteEndPoint as IPEndPoint).Address.ToString());
                        }
                        else
                        {
                            Console.WriteLine("client reconnected");

                            // should send complete game info here incl. all players and their score.
                        }
                        this.clientId = player.UserGuid;
                        Program.game.Players.Add(player);
                        this.AnnonceEventAllUsers(new YatzyGameEvent(YatzyGameEventType.UserJoined, player));
                        this.AnnounceEvent(new YatzyGameEvent(YatzyGameEventType.UserNameChanged, player));
                        if (isReconnect)
                        {
                            this.AnnounceEvent(new YatzyGameEvent(YatzyGameEventType.GameInfo, player, Program.game.ToString()));
                            isReconnect = true;
                        }
                        break;

                    case "goodbye":
                        player = Program.game.Players.Find(p => p.UserName == cmd.args);
                        if (player != null)
                        {
                            Program.game.Players.Remove(player);
                        }

                        this.AnnonceEventAllUsers(new YatzyGameEvent(YatzyGameEventType.UserLeft, player));
                        doQuit = true;
                        break;

                    case "resetgame":

                        foreach (var p in Program.game.Players)
                        {
                            this.AnnonceEventAllUsers(new YatzyGameEvent(YatzyGameEventType.UserLeft, p));
                        }
                        Program.game.reset();
                        doQuit = true;
                        break;

                    case "roll":
                        var rollArgs = cmd.args.Split(';');
                        player = Program.game.Players.Find(p => p.UserName == rollArgs[0]);
                        var doRollDice = rollArgs[1].Split(',');
                        if (player != null && player.ItsMyTurn && player.RollState.RollsLeft > 0)
                        {
                            player.RollState.Roll(
                                doRollDice[0] == "1" ? false : true,
                                doRollDice[1] == "1" ? false : true,
                                doRollDice[2] == "1" ? false : true,
                                doRollDice[3] == "1" ? false : true,
                                doRollDice[4] == "1" ? false : true);
                            this.AnnonceEventAllUsers(new YatzyGameEvent(YatzyGameEventType.UserRolled, player,
                                                                         "{\"rollState\":" + player.RollState.ToString() + ", \"bestBets\":" + player.ScoreCard.GetBestBets(player.RollState) + "}"));
                        }
                        break;

                    case "score":
                        var scoreArgs = cmd.args.Split(';');
                        player = Program.game.Players.Find(p => p.UserName == scoreArgs[0]);
                        string markAs = scoreArgs[1];

                        if (player != null && player.ItsMyTurn && player.ScoreCard.MarkScore(markAs, player.RollState))
                        {
                            ev               = new YatzyGameEvent(YatzyGameEventType.UserScored, player);
                            ev.EventArg      = player.ScoreCard.ToString();
                            player.ItsMyTurn = false;

                            var index = Program.game.Players.FindIndex(a => a.UserName == player.UserName) + 1;
                            if (index >= Program.game.Players.Count)
                            {
                                index = 0;
                            }
                            this.AnnonceEventAllUsers(ev);
                            player = Program.game.Players[index];
                            player.RollState.Reset();
                            player.ItsMyTurn = true;
                            this.AnnonceEventAllUsers(new YatzyGameEvent(YatzyGameEventType.TurnChanged, player));
                        }
                        break;

                    case "changeDiceHold":
                        var diceArgs = cmd.args.Split(';');
                        player = Program.game.Players.Find(p => p.UserName == diceArgs[0]);
                        if (player != null)
                        {
                            this.AnnonceEventAllUsers(new YatzyGameEvent(YatzyGameEventType.UserChangedDiceHold, player, diceArgs[1]));
                        }
                        break;

                    case "startgame":
                        if (Program.game.Players != null && Program.game.Players.Count > 0)
                        {
                            player = Program.game.Players.Find(p => p.UserName == cmd.args);
                            if (player != null)
                            {
                                player.ItsMyTurn = true;
                                this.AnnonceEventAllUsers(new YatzyGameEvent(YatzyGameEventType.TurnChanged, player));
                            }
                        }
                        break;
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine("Command Parse Error. Exception: " + e.Message);
                    doQuit = true;
                }
            }
            Console.WriteLine("Client " + clNo + " exited");
            clientSocket.Close();
            Program.clients.Remove(this);
        }