Beispiel #1
0
        private void AcceptTcpClientCallback(IAsyncResult ar)
        {
            TcpListener listenerInstance = (TcpListener)ar.AsyncState;

            TcpClient client = listenerInstance.EndAcceptTcpClient(ar);

            Console.WriteLine("WebSocketClient connected from " + client.Client.RemoteEndPoint);

            WebSocketTcpClient webSocketTcpClient = new WebSocketTcpClient(client, isSecureListener);

            webSocketTcpClient.OnDidClose += (endpoint, wsClient) =>
            {
                Console.WriteLine("Removing WebSocketClient ... " + endpoint);
                if (connectedWebSockets.Contains(webSocketTcpClient))
                {
                    connectedWebSockets.Remove(webSocketTcpClient);
                }
            };
            webSocketTcpClient.OnDidRead += (data) =>
            {
                OnReceiveBytes?.Invoke(data);
            };
            // TODO: Implement "CONNECTING" and "CONNECTED" states to limit
            // the number of "CONNECTING" requests from a specific client to "one"
            connectedWebSockets.Add(webSocketTcpClient);
            webSocketTcpClient.Start();

            // Wait for more clients
            listenerInstance.BeginAcceptTcpClient(AcceptTcpClientCallback, listenerInstance);
        }
Beispiel #2
0
 public void Write(byte[] data, bool asTextFrames = false)
 {
     for (int i = 0; i < connectedWebSockets.Count; i++)
     {
         WebSocketTcpClient client = connectedWebSockets[i];
         if (client.IsReady)
         {
             Console.WriteLine("Writing " + data.Length + " bytes");
             client.Write(data, asTextFrames);
         }
     }
 }