Beispiel #1
0
        /// <summary>
        /// Solves the maze.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <param name="algorithm">The algorithm.</param>
        /// <returns></returns>
        public /*Solution<Position>*/ List <string> SolveMaze(string name, int algorithm)
        {
            SingleGame game = cash.GetSingleGame(name);

            if (game != null)
            {
                //Solution<Position> solution = cash.GetSolution(name);

                /*Solution<Position> solution = game.Solution;
                 * if (!(solution == null))
                 * {
                 *  return solution;
                 * }*/
                //Maze maze = cash.GetMaze(name);
                Maze maze = game.Maze;
                ISearcher <Position> searcher = null;

                if (algorithm == 0)
                {
                    searcher = new BFS <Position>();
                }
                else if (algorithm == 1)
                {
                    searcher = new DFS <Position>();
                }

                MazeAdapter <Position> mazeAdapter = new MazeAdapter <Position>(maze);
                Solution <Position>    solution    = searcher.Search(mazeAdapter);
                //cash.AddSolution(name, solution);
                //game.Solution = solution;
                return(this.GetSolutionString(solution.List));  //solution;
            }
            return(null);
        }
Beispiel #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Controller"/> class.
        /// </summary>

        /*public MazeCash ()
         * {
         *  /*model = new Model(this);
         *  commands = new Dictionary<string, ICommand>();
         *  commands.Add("generate", new GenerateMazeCommand(model));
         *  commands.Add("solve", new SolveMazeCommand(model));
         *  commands.Add("start", new StartGameCommand(model));
         *  commands.Add("join", new JoinGameCommand(model));
         *  commands.Add("list", new ListCommand(model));
         *  commands.Add("play", new PlayGameCommand(model));
         *  commands.Add("close", new CloseGameCommand(model));
         *  //mazes = new Dictionary<string, Maze>();
         *  //solutions = new Dictionary<string, Solution<Position>>();
         *  //games = new Dictionary<string, MultiGame>();
         *  singleGames = new Dictionary<string, SingleGame>();
         *  multiGames = new Dictionary<string, MultiGame>();
         * }*/

        /// <summary>
        /// Executes the command.
        /// </summary>
        /// <param name="commandLine">The command line.</param>
        /// <param name="client">The client.</param>
        /// <returns></returns>

        /*public string ExecuteCommand (string commandLine, ClientNotifier client) //TcpClient client)
         * {
         *  string[] arr = commandLine.Split(' ');
         *  string commandKey = arr[0];
         *  if (!commands.ContainsKey(commandKey))
         *  {
         *      client.ToSend = true;
         *      client.ChangeToClose = true;
         *      return "Command not found";
         *  }
         *  string[] args = arr.Skip(1).ToArray();
         *  ICommand command = commands[commandKey];
         *  return command.Execute(args, client);
         * }*/

        public void AddSingleGame(string name, SingleGame game)
        {
            if (singleGames.ContainsKey(name))
            {
                singleGames[name] = game;
                return;
            }

            singleGames.Add(name, game);
        }