Beispiel #1
0
        public Lightstone createShadowStone(Color colOne, Color colTwo)
        {
            int stoneRange = 20;
            Color stoneColor = new Color(colOne.red + colTwo.red, colOne.green + colTwo.green, colOne.blue + colTwo.blue);

            //pick a random position on the board that lets it have full range
            int rand2 = Helpah.d2i(Stage.CurrentStage.GetSize().width) - stoneRange;
            int stoneX = Helpah.Rand(stoneRange, rand2);
            rand2 = Helpah.d2i(Stage.CurrentStage.GetSize().height) - stoneRange;
            int stoneY = Helpah.Rand(stoneRange, rand2);

            Lightstone shadowStone = new Lightstone(
                stoneX, stoneY, 10, stoneRange);
            shadowStone.SetColor(stoneColor);
            shadowStone.SetParentStage(Stage.CurrentStage);
            shadowStone.AddCustomStyling("shadowStone");    //this modifies the z-index...

            return shadowStone;
        }
Beispiel #2
0
        public Lightstone createLightStone(Color color, Lightstone nearShadow)
        {
            int stoneRange = 20;

            //pick a position within range of the shadowstone
            int stoneX = Helpah.Rand(Helpah.d2i(nearShadow.GetPosition().x - nearShadow.GetRange()), Helpah.d2i(nearShadow.GetPosition().x + nearShadow.GetRange()));
            int stoneY = Helpah.Rand(Helpah.d2i(nearShadow.GetPosition().y - nearShadow.GetRange()), Helpah.d2i(nearShadow.GetPosition().y + nearShadow.GetRange()));

            //pick a random position on the board that lets it have full range

            Lightstone newStone = new Lightstone(
                stoneX, stoneY, 10, stoneRange);
            newStone.SetColor(color);
            //newStone.AddCustomStyling("gradientMan");
            //newStone.SetPosition(10, 10);
            newStone.SetParentStage(WebDE.GameObjects.Stage.CurrentStage);
            //WebDE.GameObjects.Stage.CurrentStage.AddLivingGameEntity(newStone);
            newStone.Hide();
            //stage is 80 wide and 60 tall. therefore...

            return newStone;
        }