Beispiel #1
0
 public void DestroyGameEntity(GameEntity gent)
 {
     Element gentlement = elementsByGameObjectId[gent.GetId()];
     if (gentlement != null)
     {
         try
         {
             gentlement.parentElement.removeChild(gentlement);
             elementsByGameObjectId.Remove(gent.GetId());
         }
         catch (Exception ex)
         {
             Debug.log("Failed to destroy " + gent.GetId() + " ( " + gent.GetName() + " ) :");
             Debug.log(ex.Message);
         }
     }
 }
Beispiel #2
0
 public void FollowEntity(GameEntity gentToFollow)
 {
     Debug.log("Warning. Attempting to follow " + gentToFollow.GetName() + " but function not implemented.");
 }