public roundresult GetRoundResult(string playerchoice)

        {
            turnsplayed++;
            Random rand         = new Random();
            int    index        = rand.Next(selectionlist.Count);
            string sysselection = selectionlist[index];
            Player sys          = new Player("admin", sysselection);

            if (playerchoice == sysselection)
            {
                this.Result = "draw";
            }
            else if ((playerchoice == "rock" && sysselection == "scissor") || (playerchoice == "paper" && sysselection == "rock") || (playerchoice == "scissor" && sysselection == "paper"))
            {
                this.Result = "win";
            }
            else
            {
                this.Result = "lose";
            }

            roundresult roundresult = new roundresult();

            roundresult.playerchoice  = playerchoice;
            roundresult.syschoice     = sysselection;
            roundresult.resultofround = this.Result;


            return(roundresult);
        }
        public Gameresult GetGameresult(Playerchoice playerchoice)

        {
            List <roundresult> allresult = new List <roundresult>();
            int roundwins = 0;
            int rounddraw = 0;
            int roundlose = 0;

            foreach (string choice in playerchoice.choices)
            {
                roundresult r = this.GetRoundResult(choice);
                allresult.Add(r);
            }

            gameresult.allresult = allresult;

            foreach (var result in allresult)
            {
                if (result.resultofround == "win")
                {
                    roundwins++;
                }
                if (result.resultofround == "lose")
                {
                    roundlose++;
                }
                if (result.resultofround == "draw")
                {
                    rounddraw++;
                }
            }

            if (roundwins > playerchoice.numberofrounds / 2)
            {
                this.gameresult.result = "win";
            }
            else if (roundlose > playerchoice.numberofrounds / 2)
            {
                this.gameresult.result = "lose";
            }
            else
            {
                this.gameresult.result = "draw";
            }

            return(gameresult);
        }