Beispiel #1
0
        static void updateConfig()
        {
            List <NodeDes> NodeDesList = NodeDes.importData();

            strNodesDes = JsonConvert.SerializeObject(NodeDesList);
            NodeInfoParser.UpdateNodeDic(NodeDesList);
            Console.WriteLine("节点信息已更新:");
            Console.WriteLine(strNodesDes);
        }
Beispiel #2
0
        static void StartWebSocketServer(int _websocketPort)
        {
            string          url    = "ws://localhost:" + _websocketPort.ToString();
            WebSocketServer server = new WebSocketServer(url);

            server.Start(socket =>
            {
                string originurl = socket.ConnectionInfo.Host + socket.ConnectionInfo.Path;
                socket.OnOpen    = () =>
                {
                    Console.WriteLine(originurl + " connected");

                    if (socket.ConnectionInfo.Path == "/Client")
                    {
                        addClient(socket, ClientList);
                        Debug.WriteLine("Client ++  => " + ClientList.Count.ToString());
                    }
                    command c = new command("nodeDes", strNodesDes);
                    socket.Send(JsonConvert.SerializeObject(c) as string);
                };
                socket.OnClose = () =>
                {
                    Console.WriteLine(originurl + " closed");
                    removeClient(socket, ClientList);
                };
                socket.OnMessage = message =>
                {
                    Debug.WriteLine("OnMessage => " + message);

                    //List<TagInfo> tags = TagPool.GetAllExistsTags();
                    //string json = JsonConvert.SerializeObject(tags);
                    //socket.Send(json);
                    if (message == "nodeDes")
                    {
                        command c = new command("nodeDes", strNodesDes);
                        socket.Send(JsonConvert.SerializeObject(c) as string);
                    }
                    if (message == "nodes")
                    {
                        command c = new command("nodes", NodeInfoParser.GetNodesJson());
                        socket.Send(JsonConvert.SerializeObject(c) as string);
                        //socket.Send(NodeInfoParser.GetNodesJson());
                    }
                };
                socket.OnError = (error) =>
                {
                    Debug.WriteLine("OnError => " + error.Data);
                    removeClient(socket, ClientList);
                };
            });
        }
Beispiel #3
0
        static void timerActOnInputData_Elapsed(object sender, ElapsedEventArgs e)
        {
            if (sbuilderInputData.Length > 0)
            {
                string temp      = sbuilderInputData.ToString();
                int    lastIndex = temp.LastIndexOf("</MotePacket>");
                if (lastIndex > 0)
                {
                    int    length   = lastIndex + 13;
                    string complete = temp.Substring(0, length);
                    sbuilderInputData.Remove(0, length);
                    NodeInfoParser.UpdateNodeInfo(complete);
#if DEBUG
                    Debug.WriteLine("********************************");
                    Debug.WriteLine(complete.Replace("\0", ""));
                    Debug.WriteLine("********************************");
#endif
                }

                Debug.WriteLine(sbuilderInputData.ToString().Replace("\0", ""));
            }
        }