private void CheckNeighborsLoopForm()
        {
            for (int i = 0; i < worldMap.row; i++)
            {
                for (int j = 0; j < worldMap.col; j++)
                {
                    double outgoing = worldMap.weatherMap[i][j].Cell.OutgoingRain / 4;

                    if (outgoing > .3)
                    {
                        if (i - 1 >= 0)
                        {
                            WeatherSim.SetIncomingRain(worldMap.weatherMap[i - 1][j].Cell, outgoing);
                        }
                        if (i + 1 < worldMap.row)
                        {
                            WeatherSim.SetIncomingRain(worldMap.weatherMap[i + 1][j].Cell, outgoing);
                        }
                        if (j - 1 >= 0)
                        {
                            WeatherSim.SetIncomingRain(worldMap.weatherMap[i][j - 1].Cell, outgoing);
                        }
                        if (j + 1 < worldMap.row)
                        {
                            WeatherSim.SetIncomingRain(worldMap.weatherMap[i][j + 1].Cell, outgoing);
                        }
                    }
                }
            }
        }
        private void ContainerMap_OutgoingRainEvent1(object sender, OutgoingRainEventArgs e)
        {
            double outgoing = worldMap.weatherMap[e.Row][e.Column].Cell.OutgoingRain / 4;

            if (outgoing > .3)
            {
                if (e.Row - 1 >= 0)
                {
                    try
                    {
                        WeatherSim.SetIncomingRain(worldMap.weatherMap[e.Row - 1][e.Column].Cell, outgoing);
                    }
                    catch (NullReferenceException ex)
                    {
                        worldMap.weatherMap[e.Row - 1][e.Column].Cell = new CellData(r, e.Row, e.Column);
                        Console.WriteLine(ex.Message);
                    }
                }
                if (e.Row + 1 < worldMap.row)
                {
                    try
                    {
                        WeatherSim.SetIncomingRain(worldMap.weatherMap[e.Row + 1][e.Column].Cell, outgoing);
                    }
                    catch (NullReferenceException ex)
                    {
                        worldMap.weatherMap[e.Row + 1][e.Column].Cell = new CellData(r, e.Row, e.Column);
                        Console.WriteLine(ex.Message);
                    }
                }
                if (e.Column - 1 >= 0)
                {
                    try
                    {
                        WeatherSim.SetIncomingRain(worldMap.weatherMap[e.Row][e.Column - 1].Cell, outgoing);
                    }
                    catch (NullReferenceException ex)
                    {
                        worldMap.weatherMap[e.Row][e.Column - 1].Cell = new CellData(r, e.Row, e.Column);
                        Console.WriteLine(ex.Message);
                    }
                }
                if (e.Column + 1 < worldMap.row)
                {
                    try
                    {
                        WeatherSim.SetIncomingRain(worldMap.weatherMap[e.Row][e.Column + 1].Cell, outgoing);
                    }
                    catch (NullReferenceException ex)
                    {
                        worldMap.weatherMap[e.Row][e.Column + 1].Cell = new CellData(r, e.Row, e.Column);
                        Console.WriteLine(ex.Message);
                    }
                }
            }
        }