Beispiel #1
0
        private void listScreen_PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
        {
            var listTripScreen = new ListTripScreen();

            listTripScreen.Show();
            this.Close();
        }
        private void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
        {
            count++;
            if (count == target)
            {
                timer.Stop();
                Dispatcher.Invoke(() =>
                {
                    var listTripScreen = new ListTripScreen();
                    listTripScreen.Show();

                    this.Close();
                });
            }

            Dispatcher.Invoke(() =>
            {
                splashProgress.Value = count;
            });
        }
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            splashData = SplashDataDAO.GetAll();

            Random _rng        = new Random();
            int    indexRandom = _rng.Next(splashData.Count);

            nameText.Text = splashData[indexRandom].Name;
            desText.Text  = splashData[indexRandom].Description;


            var folder       = AppDomain.CurrentDomain.BaseDirectory;
            var pathAbsolute = $"{folder}\\Assets\\Images\\Systems\\{splashData[indexRandom].BackgroundNameFile}";

            ImageBrush myBrush = new ImageBrush();
            Image      image   = new Image();

            image.Source = new BitmapImage(
                new Uri(
                    pathAbsolute, UriKind.Absolute));
            myBrush.ImageSource = image.Source;

            container.Background = myBrush;

            var isShowSplash = bool.Parse(ConfigurationManager.AppSettings["ShowSplashScreen"]);

            if (isShowSplash == false)
            {
                var listTripScreen = new ListTripScreen();
                listTripScreen.Show();

                this.Close();
            }
            else
            {
                timer          = new System.Timers.Timer();
                timer.Elapsed += Timer_Elapsed;
                timer.Interval = 1000;
                timer.Start();
            }
        }