Beispiel #1
0
        protected override JSONObject ToJSON(WXHierarchyContext context)
        {
            JSONObject json = new JSONObject(JSONObject.Type.OBJECT);
            JSONObject data = new JSONObject(JSONObject.Type.OBJECT);

            json.AddField("type", getTypeName());
            json.AddField("data", data);


            if (toggle.group)
            {
                var addComp = new WXUIUToggleGroup(toggle.group, go, entity);
                data.AddField("toggleGroup", context.AddComponent(
                                  addComp,
                                  toggle.group
                                  ));
            }


            JSONObject onValueChangedList = new JSONObject(JSONObject.Type.ARRAY);

            data.AddField("onValueChanged", onValueChangedList);

            int onChangeCount = toggle.onValueChanged.GetPersistentEventCount();

            for (int i = 0; i < onChangeCount; i++)
            {
                var __onChange = new JSONObject(JSONObject.Type.OBJECT);
                var target     = toggle.onValueChanged.GetPersistentTarget(i);
                var targetType = target.GetType().ToString();
                __onChange.AddField("targetType", targetType);
                if (targetType == "UnityEngine.GameObject")
                {
                    GameObject _go = (GameObject)target;
                    __onChange.AddField("target", WXUIUCommonScript.AddComponent(_go, entity, context));
                }
                else
                { //todo 其他类型的到时候再考虑
                    MonoBehaviour _target = (MonoBehaviour)target;
                    __onChange.AddField("target", context.AddComponent(new WXEngineMonoBehaviour(_target), _target));
                }


                __onChange.AddField("method", toggle.onValueChanged.GetPersistentMethodName(i));

                onValueChangedList.Add(__onChange);
            }

            JSONObject scriptList = WXUIUCommonScript.AddInteractionScript(go, entity, context, false);

            data.AddField("scriptList", scriptList);

            data.AddField("ref", context.AddComponent(new WXUIUToggle(toggle, go, entity), toggle));

            return(json);
        }
        protected override JSONObject ToJSON(WXHierarchyContext context)
        {
            entity.components.Add(context.AddComponent(new WXUGUITouchInputComponent(gameObject, entity), null));

            JSONObject json = new JSONObject(JSONObject.Type.OBJECT);

            json.AddField("type", getTypeName());


            JSONObject subJSON = new JSONObject(JSONObject.Type.OBJECT);

            Image targetImage = toggle.graphic.GetComponent <Image>();

            if (targetImage != null)
            {
                var addComp = new WXUIUSprite(targetImage, gameObject, entity);
                subJSON.AddField("target", context.AddComponent(
                                     addComp,
                                     targetImage
                                     ));
            }


            if (toggle.group)
            {
                var addComp = new WXUIUToggleGroup(toggle.group, gameObject, entity);
                subJSON.AddField("toggleGroup", context.AddComponent(
                                     addComp,
                                     toggle.group
                                     ));
            }

            subJSON.AddField("isChecked", toggle.isOn);

            subJSON.AddField("active", toggle.IsActive());
            json.AddField("data", subJSON);

            return(json);
        }