private void OnEnable()
            {
                unityPluginConfig       = DirectoryUtil.CreateScriptableObject <UnityPluginConfig>("preset/plugins-script", false);
                unityPluginConfigEditor = Editor.CreateEditor(unityPluginConfig) as UnityPluginConfigEditor;

                projectScriptExportConfig       = DirectoryUtil.CreateScriptableObject <ProjectExportConfig>("preset/project-script", false);
                projectScriptExportConfigEditor = Editor.CreateEditor(projectScriptExportConfig) as ProjectExportConfigEditor;

                // scenes
                hierarchyExportConfig       = DirectoryUtil.CreateScriptableObject <HierarchyExportConfig>("quickexport/hierarchy", false);
                hierarchyExportConfigEditor = Editor.CreateEditor(hierarchyExportConfig) as HierarchyExportConfigEditor;
                sceneExportConfig           = DirectoryUtil.CreateScriptableObject <ExportSceneList>("quickexport/scenes", false);
                sceneExportEditor           = Editor.CreateEditor(sceneExportConfig) as ExportSceneListEditor;

                directoryExportConfig = DirectoryUtil.CreateScriptableObject <ExportDirectoryList>("quickexport/directories", false);
                directoryExportEditor = Editor.CreateEditor(directoryExportConfig) as ExportDirectoryListEditor;

                globalConfig       = DirectoryUtil.CreateScriptableObject <GlobalConfig>("bridge/entry/GlobalConfig", false);
                globalConfigEditor = Editor.CreateEditor(globalConfig) as GlobalConfigEditor;

                rawResourceExportConfig       = DirectoryUtil.CreateScriptableObject <RawResourceExportConfig>("quickexport/rawres", false);
                rawResourceExportConfigEditor = Editor.CreateEditor(rawResourceExportConfig) as RawResourceExportConfigEditor;

                BeefBall.DoInstallationCheck();

                ConfigManager.Init();
            }
        public static List <string> GetProjectLibs(ProjectExportConfig projectConfig, List <string> excludesGlob)
        {
            List <string> sources = GetProjectFilesFromConfig(projectConfig.project.libs, "/*.dll");

            var ignoreCase = ConfigManager.configEntry.projectExportConfig.globIgnoreCase;
            var excludes   = PathUtil.GetFiles(excludesGlob, ignoreCase).ToList();

            List <string> result = new List <string>();

            foreach (var source in sources)
            {
                bool isExclude = false;
                foreach (var exclude in excludes)
                {
                    if (exclude.Equals(source))
                    {
                        isExclude = true;
                        break;
                    }
                }
                if (!isExclude)
                {
                    result.Add(source);
                }
            }
            return(result);
        }
        public static List <string> GetBridgeExcludes(ProjectExportConfig projectConfig, UnityPluginConfig pluginConfig)
        {
            var projectExcludes = GetProjectExcludes(projectConfig);
            // Debug.Log(projectExcludes.Join(";"));

            var pluginsExcludes = new List <string>();
            var pluginsRoot     = new List <UnityEngine.Object>();
            var pluginsStubCs   = new List <string>();

            pluginConfig.unityPlugins.ForEach(p => {
                // 忽略插件生成的stub.cs
                if (p.stubPath.stubCSPath != null && File.Exists(p.stubPath.stubCSPath))
                {
                    pluginsStubCs.Add(p.stubPath.stubCSPath.PathToAssets());
                }
                // 忽略插件生成的ref.cs
                if (p.stubPath.stubRefCSPath != null && File.Exists(p.stubPath.stubRefCSPath))
                {
                    pluginsStubCs.Add(p.stubPath.stubRefCSPath.PathToAssets());
                }
                //  忽略插件源码
                if (p.enable)
                {
                    pluginsRoot.Add(p.pluginPath.pluginRoot);
                }
            });

            // unity stub
            var unityStub = UnityPluginUtil.GetUnityEngineStub();

            pluginsStubCs.Add(unityStub.stubPath.stubCSPath.PathToAssets());

            var pluginsFiles = UnityPluginUtil.GetPluginFilesFromConfig(pluginsRoot);

            if (pluginsFiles != null)
            {
                pluginsExcludes.AddRange(pluginsFiles);
                // Debug.Log(pluginsExcludes.Join(";"));
            }
            pluginsExcludes.AddRange(pluginsStubCs);
            // Debug.Log(pluginsStubCs.Join(";"));


            projectExcludes.AddRange(pluginsExcludes);

            return(projectExcludes);
        }
Beispiel #4
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        private static Compilation BuildDLL(ProjectExportConfig config)
        {
            // var sources = config.project.AllSources().ToList();
            // var references = config.project.AllReferences().ToList();
            var sources  = ProjectExportUtil.GetProjectSourcesWithoutExcludes(config);
            var excludes = new List <string>();

            excludes.Add("**/*~/**/*.dll");
            excludes.Add("**/[Ee]ditor/**/*.dll");
            excludes.Add("**/script-export/**/*.dll");
            var references = ProjectExportUtil.GetProjectLibs(config, excludes);

            references.AddRange(UnityPluginUtil.GetUnityEngineLibs());
            // references.AddRange(DLLProc.SystemDLLPath());
            // references.AddRange(DLLProc.UnityEngineDLLPath());
            // references.AddRange(DLLProc.SystemDLLPath());
            Debug.Log("Building Assembly for sources[" + sources.Count + "], references[" + references.Count + "]");
            return(DLLProc.BuildDLL("WAGameUnityProject",
                                    sources,
                                    config.defineMacros,
                                    references, true));
        }
        //
        public static List <string> GetProjectSourcesWithoutExcludes(ProjectExportConfig projectConfig)
        {
            List <string> sources  = GetProjectSources(projectConfig);
            List <string> excludes = GetProjectExcludes(projectConfig);
            List <string> result   = new List <string>();

            foreach (var source in sources)
            {
                bool isExclude = false;
                foreach (var exclude in excludes)
                {
                    if (exclude.Equals(source))
                    {
                        isExclude = true;
                        break;
                    }
                }
                if (!isExclude)
                {
                    result.Add(source);
                }
            }
            return(result);
        }
Beispiel #6
0
        private static void ConfigureBridgeOptionsForProject(ref BridgeOptions bridgeOptions, ProjectExportConfig projectConfig, UnityPluginConfig pluginConfig)
        {
            bridgeOptions.ProjectProperties = new ProjectProperties();

            bridgeOptions.BridgeLocation = references["Bridge"]["Bridge.dll"];
            bridgeOptions.Lib            = build["Output"]["minigame-adaptor-project.dll"];
            bridgeOptions.ReferencesPath = references["Bridge"].FullPath;
            bridgeOptions.ProjectProperties.Configuration = configs["Text"]["bridge.json"].PathToAssets();

            bridgeOptions.Folder            = Path.GetFullPath(".");
            bridgeOptions.Sources           = ProjectExportUtil.GetProjectSources(projectConfig).FilesListToLine();
            bridgeOptions.ExcludeSubFolders = ProjectExportUtil.GetBridgeExcludes(projectConfig, pluginConfig).FilesListToLine();

            bridgeOptions.Rebuild         = true;
            bridgeOptions.Recursive       = true;
            bridgeOptions.Name            = "minigame-adaptor-project";
            bridgeOptions.OutputLocation  = bridgeOptions.Folder;
            bridgeOptions.DefaultFileName = Path.GetFileNameWithoutExtension(bridgeOptions.Lib);
            bridgeOptions.ProjectProperties.AssemblyName    = bridgeOptions.DefaultFileName;
            bridgeOptions.ProjectProperties.DefineConstants = projectConfig.defineMacros.Join(";");
        }
Beispiel #7
0
 public void OnStart(ProjectExportConfig config)
 {
 }
 public static List <string> GetProjectExcludes(ProjectExportConfig projectConfig)
 {
     return(GetProjectFilesFromConfig(projectConfig.project.excludes));
 }
        // [MenuItem("test/Test Project Export Config Util")]
        // public static void TestProjectExportConfigUtil() {
        //     var project = ConfigManager.configEntry.projectExportConfig;
        //     Debug.Log(GetProjectSources(project));
        //     Debug.Log(GetProjectExcludes(project));
        //     Debug.Log(GetProjectLibs(project));

        //     var plugin = ConfigManager.configEntry.unityPluginConfig;
        //     // Debug.Log(GetBridgeExcludes(project, plugin));
        //     var path = Path.Combine(Path.GetFullPath("."), "1.txt");
        //     Debug.Log(path);
        //     wxFileUtil.WriteData(new FileStream(path, FileMode.Create, FileAccess.Write), GetBridgeExcludes(project, plugin).FilesListToLine());

        //     // Debug.Log("Exclude: " + GetExclude(plugins[0]));
        //     // var exc1 = GetExcludes(plugins);
        //     // var exc2 = GetExcludes(ConfigManager.configEntry.unityPluginConfig);
        //     // Debug.Log("Excludes1: " + exc1);
        //     // Debug.Log("Excludes2: " + exc2);
        //     // Debug.Log(exc1 == exc2);

        //     // Debug.Log("Source: " + GetSource(plugins[0]));
        //     // var src1 = GetExcludes(plugins);
        //     // var src2 = GetExcludes(ConfigManager.configEntry.unityPluginConfig);
        //     // Debug.Log("Excludes1: " + exc1);
        //     // Debug.Log("Excludes2: " + exc2);
        //     // Debug.Log(src1 == src2);

        //     // Debug.Log("Lib: " + GetLib(plugins[0]));
        //     // var lib1 = GetLibs(plugins);
        //     // var lib2 = GetLibs(ConfigManager.configEntry.unityPluginConfig);
        //     // Debug.Log("Excludes1: " + lib2);
        //     // Debug.Log("Excludes2: " + lib2);
        //     // Debug.Log(lib1 == lib2);
        // }

        // public static List<string> GetProjectFinalSources(ProjectExportConfig projectConfig, UnityPluginConfig pluginConfig) {
        //     var src = GetProjectSources(projectConfig);
        //     var exc = GetBridgeExcludes(projectConfig, pluginConfig);

        //     var pluginRoots = PathUtil.GetFiles(
        //         pluginConfig.unityPlugins
        //         .Select(p => {
        //             var path = p.pluginPath.pluginRoot.PathAtAssets() + "/**";
        //             return path;
        //             })
        //         );

        //     return src.Except(exc).Except(pluginRoots).ToList();
        // }

        public static List <string> GetProjectSources(ProjectExportConfig projectConfig)
        {
            return(GetProjectFilesFromConfig(projectConfig.project.sources, "/*.cs"));
        }