public int GetPossibleTilesCount(Position3D pos) { return(GetPossibleTilesCount(pos.X, pos.Y, pos.Z)); }
public Tile[] GetPossibleTiles(Position3D pos) { return(GetPossibleTiles(pos.X, pos.Y, pos.Z)); }
public void SetTileState(Position3D pos, Tile tile, bool possible) { SetTileState(pos.X, pos.Y, pos.Z, tile, possible); }