private void FindNeighboursForEachPattern(PatternDataResults patternFinderResult, Dictionary <int, PatternNeighbours> result)
 {
     for (int row = 0; row < patternFinderResult.GetGridLengthY(); row++)
     {
         for (int col = 0; col < patternFinderResult.GetGridLengthX(); col++)
         {
             PatternNeighbours neighbours = PatternFinder.CheckNeighboursInEachDirection(col, row, patternFinderResult);
             PatternFinder.AddNeighboursToDictionary(result, patternFinderResult.GetIndexAt(col, row), neighbours);
         }
     }
 }
Beispiel #2
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        private void CreatePatterns <T>(ValuesManager <T> valueManager, IFindNeighbourStrategy strategy, bool equalWeights)
        {
            var patternFinderResult = PatternFinder.GetPatternDataFromGrid(valueManager, _patternSize, equalWeights);

            //StringBuilder builder = null;
            //List<string> list = new List<string>();
            //for (int row = 0; row < patternFinderResult.GetGridLengthY(); row++)
            //{
            //    builder = new StringBuilder();
            //    for (int col = 0; col < patternFinderResult.GetGridLengthX(); col++)
            //    {
            //        builder.Append(patternFinderResult.GetIndexAt(col,row) + " ");
            //    }
            //    list.Add(builder.ToString());
            //}
            //list.Reverse();
            //foreach (var item in list)
            //{
            //    Debug.Log(item);
            //}
            patternDataIndexDictionary = patternFinderResult.PatternIndexDictionary;
            GetPatternNeighbours(patternFinderResult, strategy);
        }
Beispiel #3
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 private void GetPatternNeighbours(PatternDataResults patternFinderResult, IFindNeighbourStrategy strategy)
 {
     patternPossibleNeighboursDictionary = PatternFinder.FindPossibleNeighboursForAllPatterns(strategy, patternFinderResult);
 }