Inheritance: IDrawProvider
Beispiel #1
0
        public Inventory(WarTornLands.Entities.Modules.Think.Parts.SwingHitAbility swing)
        {
            _deltaWidth = (Game1.Instance.Window.ClientBounds.Width / _standardWidth);
            _deltaHeight = (Game1.Instance.Window.ClientBounds.Height / _standardHeight);
            _chestPicture = Game1.Instance.Content.Load<Texture2D>("sprite/treasureChest");
            _potionPicture = Game1.Instance.Content.Load<Texture2D>("sprite/potion");
            _keyPicture = Game1.Instance.Content.Load<Texture2D>("sprite/key");
            _bosskeyPicture = Game1.Instance.Content.Load<Texture2D>("sprite/bosskey");
            _radius = 100;
            _inventoryIsOpen = false;
            _inventoryIsOpen = false;
            _keys = new KeyStash();
            Hammer = new HammerStash(swing);

            Drawer = new InventoryDrawer(this);
        }