Beispiel #1
0
        /// <summary>
        /// add or update static check points.
        /// </summary>
        /// <param name="pPointList">the new list of checkpoints</param>
        public void addOrUpdateStaticCheckPoints(LinkedList <WarFog_CheckPoint> pPointList)
        {
            LinkedList <WarFog_CheckPoint> calulateList = new LinkedList <WarFog_CheckPoint>();

            var pointNode = pPointList.First;

            while (pointNode != null)
            {
                int hashKey = pointNode.Value.X * WarFog_Caculate_Parments.MultiplyX + pointNode.Value.Y;

                if (!(m_StaticCheckPointDic.ContainsKey(hashKey) && m_StaticCheckPointDic[hashKey].ValidDistance == pointNode.Value.Radius))
                {
                    if (m_StaticCheckPointDic.ContainsKey(hashKey))
                    {
                        m_StaticCheckPointDic[hashKey].reset();
                        ScriptObjectPool <WarFog_CheckPointStoreElement> .getInstance().pushPoolObject(m_StaticCheckPointDic[hashKey]);

                        m_StaticCheckPointDic.Remove(hashKey);
                    }

                    var oneCheckPoint = ScriptObjectPool <WarFog_CheckPoint> .getInstance().getPoolObject();

                    oneCheckPoint.setCheckPoint(pointNode.Value.X, pointNode.Value.Y, pointNode.Value.Radius);
                    calulateList.AddLast(oneCheckPoint);
                }

                pointNode = pointNode.Next;
            }

            WarFog_CheckPoint.clearLinkList(pPointList);
            caculateFogData(calulateList, m_StaticCheckPointDic);
            assemblyStaticCheckPoints(m_StaticCheckPointDic, m_StaticCheckData);
        }
Beispiel #2
0
        /// <summary>
        /// remove not used static checkpoints.
        /// </summary>
        /// <param name="pPointList"></param>
        public void removeStaticCheckPoints(LinkedList <WarFog_CheckPoint> pPointList)
        {
            var pointNode = pPointList.First;

            while (pointNode != null)
            {
                int hashKey = pointNode.Value.X * WarFog_Caculate_Parments.MultiplyX + pointNode.Value.Y;
                if (m_StaticCheckPointDic.ContainsKey(hashKey))
                {
                    m_StaticCheckPointDic[hashKey].reset();
                    ScriptObjectPool <WarFog_CheckPointStoreElement> .getInstance().pushPoolObject(m_StaticCheckPointDic[hashKey]);

                    m_StaticCheckPointDic.Remove(hashKey);
                }

                pointNode = pointNode.Next;
            }

            WarFog_CheckPoint.clearLinkList(pPointList);
            assemblyStaticCheckPoints(m_StaticCheckPointDic, m_StaticCheckData);
        }
Beispiel #3
0
        public void caculateFogData(LinkedList <WarFog_CheckPoint> pCaculateList, Dictionary <int, WarFog_CheckPointStoreElement> pStoreDic)
        {
            var pointNode = pCaculateList.First;

            while (pointNode != null)
            {
                if (pStoreDic != null)
                {
                    int hashKey = pointNode.Value.X * WarFog_Caculate_Parments.MultiplyX + pointNode.Value.Y;
                    var oneCheckPointElement = ScriptObjectPool <WarFog_CheckPointStoreElement> .getInstance().getPoolObject();

                    var oneWarElement = ScriptObjectPool <WarFog_Element> .getInstance().getPoolObject();

                    oneWarElement.setElement(pointNode.Value.X, pointNode.Value.Y, false);
                    List <WarFog_Element> fogData = new List <WarFog_Element>()
                    {
                        oneWarElement
                    };
                    oneCheckPointElement.setData(pointNode.Value.X, pointNode.Value.Y, pointNode.Value.Radius, fogData);
                    pStoreDic.Add(hashKey, oneCheckPointElement);
                }
                else
                {
                    this.CurrentFogData[pointNode.Value.X, pointNode.Value.Y] = false;
                }

                caculateOneCorner(pointNode.Value, 1, 1, 1, true, 0, 1.0f, true, true, pStoreDic);
                caculateOneCorner(pointNode.Value, 1, 1, 1, false, 0, 1.0f, true, true, pStoreDic);
                caculateOneCorner(pointNode.Value, 1, 1, -1, true, 0, 1.0f, true, true, pStoreDic);
                caculateOneCorner(pointNode.Value, 1, 1, -1, false, 0, 1.0f, true, true, pStoreDic);
                caculateOneCorner(pointNode.Value, 1, -1, 1, true, 0, 1.0f, true, true, pStoreDic);
                caculateOneCorner(pointNode.Value, 1, -1, 1, false, 0, 1.0f, true, true, pStoreDic);
                caculateOneCorner(pointNode.Value, 1, -1, -1, true, 0, 1.0f, true, true, pStoreDic);
                caculateOneCorner(pointNode.Value, 1, -1, -1, false, 0, 1.0f, true, true, pStoreDic);

                pointNode = pointNode.Next;
            }

            WarFog_CheckPoint.clearLinkList(pCaculateList);
        }