Beispiel #1
0
        private Mutable(WarbendService warbend, Mutable parent, int index, string name, string path, string typeName, string label, int mutableCount)
        {
            this.warbend = warbend;
            Parent       = parent;
            Index        = index;
            Name         = name;
            Path         = path;
            TypeName     = typeName;
            Label        = label;
            MutableCount = mutableCount;
            IsArray      = typeName?.Contains("array(") == true;

            mutables[path] = new WeakReference(this);
            Invalidate();
        }
Beispiel #2
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        public MutableTreeNode(TreeView treeView, Mutable mutable)
        {
            Mutable = mutable;

            ToolTipText = mutable.TypeName;
            ImageKey    = SelectedImageKey =
                treeView.ImageList.Images.ContainsKey(mutable.TypeName) ? mutable.TypeName :
                mutable.IsArray ? "array" : "record";

            if (mutable.MutableCount > 0)
            {
                Nodes.Add(new LoadingTreeNode(treeView, this));
            }

            ComputeText();
            Settings.Default.PropertyChanged += Settings_PropertyChanged;
        }
Beispiel #3
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        public async Task LoadAsync(string fileName, string format = "binary")
        {
            foreach (var form in OwnedForms)
            {
                if (form is PropertyGridForm)
                {
                    form.Close();
                }
            }
            selection.Clear();

            EnableUI(false);
            bool loaded = false;

            try {
                Text = Path.GetFileName(fileName) + " - " + initialTitle;
                treeView.BeginUpdate();
                treeView.Nodes.Clear();
                try {
                    await warbend.LoadAsync(fileName, format);
                } catch (WarbendOperationException ex) {
                    var msg = $"Error loading \"{fileName}\":\r\n\r\n{ex.Message}";
                    MessageBox.Show(this, msg, null, MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return;
                }
                loaded = true;

                var game     = new Mutable(warbend);
                var rootNode = new MutableTreeNode(treeView, game);
                treeView.Nodes.Add(rootNode);
                treeView.EndUpdate();
                rootNode.Expand();
            } catch (WarbendShuttingDownException) {
                loaded = false;
            } finally {
                EnableUI(true);
                if (!loaded)
                {
                    Text = initialTitle;
                }
            }
        }
Beispiel #4
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        IEnumerable <Child> FetchChildren()
        {
            var isRecord = IsRecord;
            var items    = warbend.FetchAsync(Path).GetAwaiter().GetResult();
            int index    = 0;

            foreach (JObject item in items)
            {
                var prop = item.Properties().First();

                var name = prop.Name;
                if (name == "")
                {
                    name = null;
                }

                var           info     = (JObject)prop.Value;
                var           typeName = info.Value <string>("type");
                object        value;
                TypeConverter converter = null;

                if (info.Value <string>("path") is string path)
                {
                    var label        = info.Value <string>("name");
                    var mutableCount = info.Value <int>("mutableCount");
                    value = new Mutable(warbend, this, index, name, path, typeName, label, mutableCount);
                }
                else
                {
                    Type type = null;

                    if ((info.Value <JObject>("enum") ?? info.Value <JObject>("flags")) is JObject nameObj)
                    {
                        var baseTypeName = info.Value <string>("baseType");
                        type = types[baseTypeName];
                        var names = nameObj.Properties().ToDictionary(
                            p => p.Name,
                            p => Convert.ChangeType(p.Value.Value <string>(), type, CultureInfo.InvariantCulture));
                        if (info.ContainsKey("flags"))
                        {
                            converter = new FlagsTypeConverter(type, names);
                        }
                        else
                        {
                            converter = new EnumTypeConverter(type, names);
                        }
                    }
                    else if (info.Value <string>("refPath") is string refPath)
                    {
                        var baseTypeName = info.Value <string>("baseType");
                        type      = types[baseTypeName];
                        converter = new IdRefTypeConverter(warbend, type, refPath);
                    }

                    type = type ?? types[typeName];
                    var sval = info.Value <string>("value");
                    if (type == typeof(bool))
                    {
                        value = sval != "0";
                    }
                    else if (type == typeof(Color))
                    {
                        value = Color.FromArgb((int)uint.Parse(sval));
                    }
                    else
                    {
                        value = ((IConvertible)sval).ToType(type, CultureInfo.InvariantCulture);
                    }
                }

                yield return(new Child(index, name, value, converter));

                if (name != null)
                {
                    namedChildren.Add(name, index);
                }
                ++index;
            }
        }
Beispiel #5
0
 public ObjectPath this[Mutable parent, object selector] =>
 new ObjectPath(parent, selector);
Beispiel #6
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 public ObjectPath(Mutable parent, object selector)
 {
     Parent   = parent;
     Selector = selector;
 }