public void StartGame()
        {
            //Initialize the deck controller
            DeckMng = GetComponent<DeckManager>();
            if (DeckMng == null)
                DeckMng = gameObject.AddComponent<DeckManager>();

            DeckMng.Init();

            //Initialize the move controller
            MoveCtrl = GetComponent<MovesController>();
            if (MoveCtrl == null)
                MoveCtrl = gameObject.AddComponent<MovesController>();

            MoveCtrl.Init();

            //Initialize the interface controller
            InterfaceCtrl = FindObjectOfType<InterfaceController>();
            InterfaceCtrl.Init();

            //Initialize the MoveController with the avaiable decks
            List<DeckController> decks = new List<DeckController>();
            decks.Add(DeckMng.DeckDrawnCards);
            decks.AddRange(DeckMng.DecksColumn);
            decks.AddRange(DeckMng.DecksSeed);
            MovesCalculator.Init(decks);
        }
Beispiel #2
0
        /// <summary>
        /// Display a hint if avaiable
        /// </summary>
        public void ShowHint()
        {
            MovesController.Move moveToShow = MovesCalculator.GetHint();
            if (moveToShow == null)
            {
                if (GameManager.I.DeckMng.DeckMain.GetTopCard() == null)
                {
                    DisplayDefeatMenu();
                }

                return;
            }

            moveToShow.Card.BlinkForHint();
            //Also show destination... maybe too much int
            //CardBehaviour otherCard = moveToShow.EndingDeck.GetTopCard();
            //if(otherCard != null)
            //    otherCard.BlinkForHint();
        }