// Check if each hand's angle relative ot face is within angle threshold private void CheckAngles() { if (WithinAngleRange()) { Debug.Log("SALUTE DETECTED! Loading lesson scene."); levelChanger.FadeToLevel("SaluteLesson"); } else { Debug.Log("Salute not detected"); } }
public void LoadTheater(string clipName) { PlayerPrefs.SetString("Movie", clipName); levelChanger.FadeToLevel("Theater"); }