Beispiel #1
0
 public void Init(XElement xml, HandleScript handle)
 {
     transform        = handle.grenade.transform.Find((string)xml.Attribute("path") ?? "HandleTransform");
     originalRotation = transform.localRotation;
     axis             = GrenadesMod.ParseV3((string)xml.Attribute("axis") ?? "1,0,0") ?? Vector3.right;
     factor           = (float?)xml.Attribute("factor") ?? 1f;
 }
Beispiel #2
0
        internal void Init(XElement xml)
        {
            fuseTime = (float?)xml.Attribute("fuse") ?? 5f;

            XElement el = xml.Element("Explode");

            if (el != null)
            {
                this.explosion = new ExplosionModule();
                this.explosion.Init(el, this);
            }

            el = xml.Element("Handle");
            if (el != null)
            {
                this.handle = gameObject.AddComponent <HandleScript>();
                this.handle.Init(el, this);
            }

            el = xml.Element("Pin");
            if (el != null)
            {
                var obj = this.transform.Find((string)el.Attribute("grip") ?? "PinGrip");
                if (obj != null)
                {
                    this.pin = obj.gameObject.AddComponent <PinScript>();
                    this.pin.Init(el, this);
                }
            }

            init = true;
        }