Beispiel #1
0
		void CreateZone(Zone z)
		{
			Overlay polygon;
			Marker marker;

			if (!z.Active || !z.Visible) {
				if (overlays.ContainsKey (z.ObjIndex)) {
					overlays.TryGetValue (z.ObjIndex, out polygon);
					if (polygon != null) 
						polygon.Map = null;
					overlays.Remove (z.ObjIndex);
					markers.TryGetValue (z.ObjIndex, out marker);
					if (marker != null)
						marker.Map = null;
					markers.Remove (z.ObjIndex);
				}
				return;
			}

			if (!overlays.TryGetValue(z.ObjIndex, out polygon)) {
				polygon = new Polygon () {
					FillColor = Colors.ZoneFill,
					StrokeColor = Colors.ZoneStroke,
					StrokeWidth = 2,
					Tappable = true,
					Map = mapView
				};
				overlays.Add (z.ObjIndex, polygon);
			}

			if (!markers.TryGetValue(z.ObjIndex, out marker)) {
				marker = new Marker () {
					Tappable = true,
					Icon = (z.Icon != null ? UIImage.LoadFromData (NSData.FromArray (z.Icon.Data)) : Images.IconMapZone),
					GroundAnchor = z.Icon != null ? new PointF(0.5f, 0.5f) : new PointF(0.075f, 0.95f),
					InfoWindowAnchor = z.Icon != null ? new PointF(0.5f, 0.5f) : new PointF(0.075f, 0.0f),
					Map = mapView
				};
				markers.Add (z.ObjIndex, marker);
			}

			polygon.Title = z.Name;
			marker.Title = z.Name;

			var inventory = (WherigoCollection<Thing>)z.Inventory;

			if (inventory.Count > 0) {
				StringBuilder s = new StringBuilder ();

				foreach (Thing thing in inventory) {
					s.Append ((s.Length > 0 ? ", " : "") + (thing.Name == null ? "" : thing.Name));
				}

				marker.Snippet = Catalog.Format(Catalog.GetString("Contains {0}"), s.ToString());
			}
				
			MutablePath path = new MutablePath ();;
			WherigoCollection<ZonePoint> points = z.Points;

			double lat = 0;
			double lon = 0;

			foreach (ZonePoint zp in points) {
				lat += zp.Latitude;
				lon += zp.Longitude;
				path.AddLatLon (zp.Latitude, zp.Longitude);
			}

			((Polygon)polygon).Path = path;
			polygon.ZIndex = 50;

			marker.Position = new CLLocationCoordinate2D ((float)lat / (float)points.Count, (float)lon / (float)points.Count);
			marker.ZIndex = 100;
		}
		/// <summary>
		/// Replaces the already visible zone or creates a new one.
		/// </summary>
		/// <param name="z">The z coordinate.</param>
		/// <param name="replace">The z coordinate.</param>
		void CreateZone (Zone z, Polygon replace = null)
		{
			IList<LatLng> points = new List<LatLng>(z.Points.Count);
			if (replace != null) {
				// Replace the points from the old polygon
				foreach (var zp in z.Points) {
					points.Add(new LatLng(zp.Latitude, zp.Longitude));
					replace.Points = points;
				}
			} else {
				// Create a new polygon for zone
				PolygonOptions po = new PolygonOptions ();
				foreach (var zp in z.Points) {
					po.Points.Add (new LatLng (zp.Latitude, zp.Longitude));
				}
				po.InvokeStrokeColor (Color.Argb (160, 255, 0, 0));
				po.InvokeStrokeWidth (2);
				po.InvokeFillColor (Color.Argb (80, 255, 0, 0));
				po.InvokeZIndex(1);

				// Add polygon to list of active zones
				zones.Add (z.ObjIndex, _map.AddPolygon (po));
			}
		}