/// <summary> /// Sends the quest giver quest complete. /// </summary> /// <param name="qt">The quest id.</param> /// <param name="chr">The client.</param> public static void SendComplete(QuestTemplate qt, Character chr) { using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_QUEST_COMPLETE)) { pckt.Write(qt.Id); if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel) { pckt.Write(0u); pckt.Write(qt.MoneyAtMaxLevel); } else { pckt.Write(qt.CalcRewardXp(chr)); pckt.Write(qt.RewMoney); } pckt.Write(qt.CalcRewardHonor(chr)); pckt.Write(qt.RewardTalents); pckt.Write(0); // since 3.3: Arena reward chr.Client.Send(pckt); /*if (chr.Level >= LevelMgr.MaxCharacterLevel) { pckt.Write(qt.MoneyAtMaxLevel); } else { pckt.Write(qt.RewMoney); } pckt.Write((uint)0); // unknown value pckt.Write(qt.RewardItems.Length); foreach (var reward in qt.RewardItems) { pckt.Write(reward.ItemId); pckt.Write(reward.Amount); }*/ } }
/// <summary> /// Offers the reward of the given Quest to the given Character. /// When replying the Quest will be complete. /// </summary> /// <param name="questGiver">The qg.</param> /// <param name="qt">The quest id.</param> /// <param name="chr">The client.</param> public static void SendQuestGiverOfferReward(IEntity questGiver, QuestTemplate qt, Character chr) { //if (questGiver.QuestHolderInfo != null) //var list = qg.QuestHolderInfo.QuestEnds; //if (list != null && list.Contains(qt)) var locale = chr.Locale; using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_OFFER_REWARD)) { pckt.Write(questGiver.EntityId); pckt.WriteUInt(qt.Id); pckt.WriteCString(qt.Titles.Localize(locale)); pckt.WriteCString(qt.OfferRewardTexts.Localize(locale)); pckt.WriteByte((byte)(qt.FollowupQuestId > 0 ? 1 : 0)); pckt.WriteUInt((uint)qt.Flags); pckt.WriteUInt(qt.SuggestedPlayers); // Suggested Group Num pckt.Write(qt.OfferRewardEmotes.Length); for (uint i = 0; i < qt.OfferRewardEmotes.Length; i++) { pckt.Write(qt.OfferRewardEmotes[i].Delay); pckt.Write((uint)qt.OfferRewardEmotes[i].Type); } pckt.Write(qt.RewardChoiceItems.Length); for (var i = 0; i < qt.RewardChoiceItems.Length; i++) { pckt.Write((uint)qt.RewardChoiceItems[i].ItemId); pckt.Write(qt.RewardChoiceItems[i].Amount); var template = qt.RewardChoiceItems[i].Template; if (template != null) { pckt.Write(template.DisplayId); } else { pckt.Write(0); } } pckt.Write(qt.RewardItems.Length); for (var i = 0; i < qt.RewardItems.Length; i++) { pckt.Write((uint)qt.RewardItems[i].ItemId); pckt.Write(qt.RewardItems[i].Amount); var template = qt.RewardItems[i].Template; if (template != null) { pckt.WriteUInt(template.DisplayId); } else { pckt.Write(0); } } if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel) { pckt.Write(qt.MoneyAtMaxLevel); } else { pckt.Write(qt.RewMoney); } pckt.Write(qt.CalcRewardXp(chr)); pckt.Write(qt.CalcRewardHonor(chr)); // honor points pckt.Write(qt.RewHonorMultiplier); // since 3.3 pckt.Write((uint)0x08); // unused by client if (qt.RewSpell > 0) { pckt.Write((uint)qt.RewSpell); } else { pckt.Write((uint)qt.RewSpellCast); } pckt.Write((uint)qt.CastSpell); pckt.Write((uint)qt.RewardTitleId); pckt.Write(qt.RewardTalents); // reward talents pckt.Write(0); // since 3.3 pckt.Write(0); // since 3.3 // #### since 3.3 for (uint i = 0; i < QuestConstants.MaxReputations; i++) pckt.Write((uint)qt.RewardReputations[i].Faction); for (uint i = 0; i < QuestConstants.MaxReputations; i++) pckt.Write(qt.RewardReputations[i].ValueId); for (uint i = 0; i < QuestConstants.MaxReputations; i++) pckt.Write(qt.RewardReputations[i].Value); // ###### chr.Client.Send(pckt); } }