static int CreateUI(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject o = obj.CreateUI(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 3) { WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.GameObject o = obj.CreateUI(arg0, arg1); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: WCG.UIMgr.CreateUI")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_ms_uiMgr(IntPtr L) { try { WCG.UIMgr arg0 = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 2); WCG.GameMgr.ms_uiMgr = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Update(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); obj.Update(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetParentNULL(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.SetParentNULL(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetUICamera(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); UnityEngine.Camera o = obj.GetUICamera(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetRootXYRate(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); UnityEngine.Vector2 o = obj.GetRootXYRate(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int DropdownAddOptions(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); object[] arg1 = ToLua.CheckObjectArray(L, 3); obj.DropdownAddOptions(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetText(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); string arg1 = ToLua.CheckString(L, 3); obj.SetText(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetAllLineRenderer(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.SetAllLineRenderer(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetWinPixelSize(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); UnityEngine.Vector2 o = obj.GetWinPixelSize(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetAnimationRate(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); UnityEngine.Animation arg0 = (UnityEngine.Animation)ToLua.CheckObject(L, 2, typeof(UnityEngine.Animation)); string arg1 = ToLua.CheckString(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.SetAnimationRate(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CreateUIByCache(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.GameObject o = obj.CreateUIByCache(arg0, arg1); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetTextColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); obj.SetTextColor(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public GameObject BindEffectByPos(string sEffect, float nPosX, float nPosY, float nPosZ, float fLogicDir, float fDecTime) { GameObject oEffectObj = ResourceMgr.LoadAssetEx(sEffect, true); if (!oEffectObj) { DebugMsg("BindEffectByPos wrong sEffect:" + sEffect); return(null); } oEffectObj.SetActive(false); float fGraphPosZ = SceneMgr.Instance.GetGraphicsPosZ(nPosY); oEffectObj.transform.position = new Vector3(nPosX, nPosY, fGraphPosZ); oEffectObj.transform.rotation = GetGraphRotation(fLogicDir); UIMgr.SetLayer(oEffectObj, gameObject.layer); DealFixedRotation(oEffectObj); oEffectObj.SetActive(true); return(oEffectObj); }
static int _CreateWCG_UIMgr(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { WCG.UIMgr obj = new WCG.UIMgr(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: WCG.UIMgr.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }