Beispiel #1
0
        public void OnAniEvent(int para)
        {
            if (null == m_renderObj)
            {
                m_renderObj = gameObject.GetComponent <RenderObj>();
            }

            if (null != m_renderObj)
            {
                m_renderObj.OnAniEvent();
            }
        }
 static int OnAniEvent(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         WCG.RenderObj obj = (WCG.RenderObj)ToLua.CheckObject <WCG.RenderObj>(L, 1);
         obj.OnAniEvent();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }