void Update()
        {
            ProcessHighLight();

            if (!isEmit)
            {
                if (copy_afterImageEffect)
                {
                    copy_afterImageEffect = (AfterImageEffect)GameObject.Instantiate(afterImageEffect, m_Renderer.transform.position, m_Renderer.transform.rotation);
                    copy_afterImageEffect.initSkinnedMeshAfterImage(m_Renderer, 1, true);
                    copy_afterImageEffect = null;
                }
                return;
            }

            if (EmitTicker > EmitInterval)
            {
                copy_afterImageEffect = (AfterImageEffect)GameObject.Instantiate(afterImageEffect, m_Renderer.transform.position, m_Renderer.transform.rotation);
                copy_afterImageEffect.initSkinnedMeshAfterImage(m_Renderer, 1);
                EmitTicker -= EmitInterval;
            }
            EmitTicker += Time.deltaTime;
        }