Beispiel #1
0
        public void OnCDNSearchDone(object sender, EventArgs args)
        {
            CDNScanDoneArgs scanResult = (CDNScanDoneArgs)args;

            if (cdnWindow != null)
            {
                EventManager.CDNScanDone -= OnCDNSearchDone;
                cdnWindow.Close();
                cdnWindow = null;
            }

            if (scanResult.BestHost != null)
            {
                Program.Settings.RemoteHost = scanResult.BestHost;
                Program.Settings.RemoteHostPath = scanResult.HostPath;
                Program.Settings.ShowSourceSelector = false;
                Program.Settings.UseRemote = selectedDirectory == null;
                Program.Settings.WoWDirectory = selectedDirectory;

                Program.Settings.Persist();

                selectionDone = true;

                DeferToParent();
            }
            else
            {
                Alert.Show("Unable to locate a responsive CDN server. Ensure you are connected to the internet and that the Blizzard servers are not under maintenance, then try again. Otherwise, use a different data source method.");
            }
        }
Beispiel #2
0
        private void OnCASCLoadDone(object sender, EventArgs e)
        {
            EventManager.CASCLoadDone -= OnCASCLoadDone;
            if (loadingWindow != null)
            {
                loadingWindow.Close();
                loadingWindow = null;
            }

            if (!((CASCLoadDoneArgs)e).Success)
                throw new Exception("CASC engine blew up.");

            UpdateRemoteVersionsField();
        }
Beispiel #3
0
        private void OnFileExtractComplete(object sender, EventArgs rawArgs)
        {
            FileExtractCompleteArgs args = (FileExtractCompleteArgs)rawArgs;

            if (args.RunnerID == runnerID)
            {
                extractRunner = null;

                loadingWindow.Close();
                loadingWindow = null;

                if (args.Success)
                    ShowDBCFile(Path.Combine(Constants.TEMP_DIRECTORY, args.File.FullName));
                else
                    throw new Exception("Unable to extract DBC file -> " + args.File.FullName);
            }
        }
Beispiel #4
0
        private void UI_SourceOptions_Done_Click(object sender, EventArgs e)
        {
            bool useRemote = UI_SourceOption_Remote.Checked;

            if (useRemote)
            {
                selectedDirectory = null;

                EventManager.CDNScanDone += OnCDNSearchDone;
                new RunnerCDNCheck().Begin();
                cdnWindow = new LoadingWindow("C'Thun is searching for the closest Blizzard server to you!", "Did you know: Poking an Old God with a stick will result in rapid death.");
                cdnWindow.ShowDialog();
            }
            else
            {
                string selectedDirectory = UI_DirectoryField.Text;

                // Ensure the user didn't leave the field "blank".
                if (selectedDirectory == string.Empty || selectedDirectory == Constants.DIRECTORY_PLACEHOLDER || selectedDirectory == null)
                {
                    ShowBalloon("There must always be, a Lich K-- .. I mean, this can't be blank!", UI_DirectorySelectButton);
                    return;
                }

                // Ensure the given directory actually exists.
                if (!Directory.Exists(selectedDirectory))
                {
                    ShowBalloon("The directory you selected could not be found, even by Brann Bronzebeard!", UI_DirectorySelectButton);
                    return;
                }

                // Rough check to see if we picked a valid installation.
                string buildFile = Path.Combine(selectedDirectory, Constants.WOW_BUILD_FILE);
                if (!File.Exists(buildFile))
                {
                    ShowBalloon("That does not appear to be a valid World of Warcraft installation..", UI_DirectorySelectButton);
                    return;
                }

                this.selectedDirectory = selectedDirectory;

                // We need a valid CDN even for the local installation.
                EventManager.CDNScanDone += OnCDNSearchDone;
                new RunnerCDNCheck().Begin();
                cdnWindow = new LoadingWindow("C'Thun is checking your local installation!", "Did you know: Shgla'yos plahf mh'naus.");
                cdnWindow.ShowDialog();
            }
        }
Beispiel #5
0
        private void BeginMapExport(string fileName)
        {
            // Calculate which tiles we want (map viewer -> ADT)
            List<Point> points = new List<Point>();
            Point mapPoint = mapStartPoints[selectedMapName];
            foreach (Point point in overlay.Points)
                points.Add(new Point(mapPoint.X + (point.X / 256), mapPoint.Y + (point.Y / 256)));

            exportRunner = new RunnerMapExport(selectedMapName, fileName, points);
            exportRunner.Begin();

            loadingWindow = new LoadingWindow(string.Format("Exporting {0}...", selectedMapName), "Depending on map size, this may take a while.", true, exportCancelCallback);
            loadingWindow.ShowDialog();
        }
Beispiel #6
0
        private void UI_ExportImageButton_Click(object sender, EventArgs e)
        {
            if (selectedMapName == null)
            {
                UI_ExportImageButton.Enabled = false;
                return;
            }

            UI_SaveDialog.Filter = "Portal Network Graphics (*.png)|*.png";
            UI_SaveDialog.FileName = selectedMapName + ".png";

            if (UI_SaveDialog.ShowDialog() == DialogResult.OK)
            {
                imageExportRunner = new RunnerExport2DMap(UI_SaveDialog.FileName, canvas);
                imageExportRunner.Begin();

                loadingWindow = new LoadingWindow(string.Format("Exporting {0} as a 2D image...", selectedMapName), "This probably won't take too long!", true, imageExportCancelCallback);
                loadingWindow.ShowDialog();
            }
        }
Beispiel #7
0
        private void CloseLoadingWindow()
        {
            if (loadingWindow != null)
            {
                if (!loadingWindow.IsDisposed && loadingWindow.Visible)
                    loadingWindow.Close();

                loadingWindow = null;
            }
        }
Beispiel #8
0
        private void UI_FileList_AfterSelect(object sender, TreeViewEventArgs e)
        {
            if (UI_FileList.SelectedNode != null && UI_FileList.SelectedNode.Tag is CASCFile)
            {
                selectedFile = null;
                selectedDbcFile = null;

                CASCFile cascFile = (CASCFile)UI_FileList.SelectedNode.Tag;
                string tempPath = Path.Combine(Constants.TEMP_DIRECTORY, cascFile.FullName);
                selectedFile = cascFile;

                if (!File.Exists(tempPath))
                {
                    extractRunner = new RunnerExtractItem(cascFile);
                    runnerID = extractRunner.runnerID;
                    extractRunner.Begin();

                    loadingWindow = new LoadingWindow("Loading DBC file: " + cascFile.Name, "Life advice: Avoid dragon's breath.", true, cancelCallback);
                    loadingWindow.ShowDialog();
                }
                else
                {
                    ShowDBCFile(tempPath);
                }
            }
        }
Beispiel #9
0
        private void UI_FileList_AfterSelect(object sender, TreeViewEventArgs e)
        {
            TreeNode node = UI_FileList.SelectedNode;
            if (node != null && node.Tag is CASCFile)
            {
                CASCFile file = (CASCFile)node.Tag;
                TerminateRunners();

                extractModelFile = null;
                extractSkinFile = null;

                selectedFileName = file.Name;
                string skinFile = skinPattern.Replace(file.FullName, "00.skin");
                runner = new RunnerExtractItemUnsafe(file.FullName, skinFile);
                runner.Begin();

                loadingWindow = new LoadingWindow(string.Format("Loading {0} model...", Path.GetFileNameWithoutExtension(selectedFileName)), "Extracting from data source...", true, cancelCallback);
                loadingWindow.ShowDialog();
            }
        }
Beispiel #10
0
        private void UI_FileList_AfterSelect(object sender, TreeViewEventArgs e)
        {
            if (UI_FileList.SelectedNode != null && UI_FileList.SelectedNode.Tag is CASCFile)
            {
                // Dispose current loaded file.
                if (loadedFile != null)
                {
                    loadedFile.flush();
                    loadedFile = null;
                }

                TerminateRunners();

                CASCFile entry = (CASCFile)UI_FileList.SelectedNode.Tag;
                string rootBase = Path.GetFileNameWithoutExtension(entry.FullName);

                currentFiles = new List<CASCFile>();
                currentFiles.Add(entry); // Root file.

                // Collect group files for extraction.
                if (groupFiles.ContainsKey(rootBase))
                    foreach (CASCFile groupFile in groupFiles[rootBase])
                        currentFiles.Add(groupFile);

                wmoDoneCount = 0;
                wmoRunner = new RunnerExtractItem(currentFiles.ToArray());
                wmoRunner.CacheCheck = true;
                wmoRunner.Begin();

                loadingWindow = new LoadingWindow("Loading WMO file: " + entry.Name, "No peons were harmed in the making of this software.", true, cancelCallback);
                loadingWindow.ShowDialog();
            }
        }
Beispiel #11
0
        private void UI_ExportObjButton_Click(object sender, EventArgs e)
        {
            UI_ExportSaveDialog.Filter = "WaveFront OBJ (*.obj)|*.obj";
            UI_ExportSaveDialog.FileName = Path.GetFileNameWithoutExtension(loadedFile.BaseName) + ".obj";
            if (UI_ExportSaveDialog.ShowDialog() == DialogResult.OK)
            {
                EventManager.ExportBLPtoPNGComplete += OnExportBLPtoPNGComplete;

                WaveFrontWriter writer = new WaveFrontWriter(UI_ExportSaveDialog.FileName, texManager);
                foreach (Mesh mesh in meshes)
                    if (mesh.ShouldRender)
                        writer.addMesh(mesh);

                writer.Write();
                writer.Close();

                loadingWindow = new LoadingWindow("Exporting WMO as WaveFront OBJ...", "*Loud disconcerting grinding of cogs*");
                loadingWindow.ShowDialog();
            }
        }
Beispiel #12
0
        private void OnExportBLPtoPNGComplete(object sender, EventArgs e)
        {
            ExportBLPtoPNGArgs args = (ExportBLPtoPNGArgs)e;
            EventManager.ExportBLPtoPNGComplete -= OnExportBLPtoPNGComplete;

            if (!args.Success)
                Alert.Show("Unable to export textures!");

            loadingWindow.Close();
            loadingWindow = null;
        }
Beispiel #13
0
        private void CreateWMOMesh()
        {
            loadingWindow.Close();
            loadingWindow = null;

            if (loadedFile == null)
                return;

            Log.Write("CreateWMOMesh: Created new meshes from WMO data...");

            texManager.clear(); // Clear any existing textures from the GL.
            meshes.Clear(); // Clear existing meshes.
            UI_MeshList.Items.Clear();

            // Load all textures into the texture manager.
            Chunk_MOTX texChunk = (Chunk_MOTX)loadedFile.getChunk(Chunk_MOTX.Magic);
            foreach (KeyValuePair<int, string> tex in texChunk.textures.raw())
                texManager.addTexture(tex.Key, Path.Combine(Constants.TEMP_DIRECTORY, tex.Value));

            Chunk_MOGN nameChunk = (Chunk_MOGN)loadedFile.getChunk(Chunk_MOGN.Magic);

            // Material register.
            Chunk_MOMT matChunk = (Chunk_MOMT)loadedFile.getChunk(Chunk_MOMT.Magic);

            foreach (Chunk_Base rawChunk in loadedFile.getChunksByID(Chunk_MOGP.Magic))
            {
                Chunk_MOGP chunk = (Chunk_MOGP)rawChunk;
                string meshName = nameChunk.data.get((int)chunk.groupNameIndex);

                // Skip antiportals.
                if (meshName.ToLower().Equals("antiportal"))
                    continue;

                Mesh mesh = new Mesh(meshName);

                // Populate mesh with vertices.
                Chunk_MOVT vertChunk = (Chunk_MOVT)chunk.getChunk(Chunk_MOVT.Magic);
                foreach (Position vertPos in vertChunk.vertices)
                    mesh.addVert(vertPos);

                // Populate mesh with UVs.
                Chunk_MOTV uvChunk = (Chunk_MOTV)chunk.getChunk(Chunk_MOTV.Magic);
                foreach (UV uv in uvChunk.uvData)
                    mesh.addUV(uv);

                // Populate mesh with normals.
                Chunk_MONR normChunk = (Chunk_MONR)chunk.getChunk(Chunk_MONR.Magic);
                foreach (Position norm in normChunk.normals)
                    mesh.addNormal(norm);

                // Populate mesh with triangles (faces).
                Chunk_MOVI faceChunk = (Chunk_MOVI)chunk.getChunk(Chunk_MOVI.Magic);
                Chunk_MOPY faceMatChunk = (Chunk_MOPY)chunk.getChunk(Chunk_MOPY.Magic);

                for (int i = 0; i < faceChunk.positions.Length; i++)
                {
                    FacePosition position = faceChunk.positions[i];
                    FaceInfo info = faceMatChunk.faceInfo[i];

                    if (info.materialID != 0xFF) // 0xFF (255) identifies a collision face.
                    {
                        Material mat = matChunk.materials[info.materialID];
                        uint texID = texManager.getTexture((int)mat.texture1.offset);

                        mesh.addFace(texID, mat.texture2.colour, position.point1, position.point2, position.point3);
                    }
                }

                Log.Write("CreateWMOMesh: " + mesh.ToAdvancedString());
                meshes.Add(mesh);
                UI_MeshList.Items.Add(mesh);
            }

            for (int i = 0; i < UI_MeshList.Items.Count; i++)
                UI_MeshList.SetItemChecked(i, true);

            // Reset 3D
            autoRotate = true;
            rotationY = 0f;
            //rotationZ = 0f;
            zoom = 1f;
        }
Beispiel #14
0
        private void CancelExtraction()
        {
            TerminateRunners();

            if (loadingWindow != null)
            {
                if (!loadingWindow.IsDisposed && loadingWindow.Visible)
                    loadingWindow.Close();

                loadingWindow = null;
            }
        }
Beispiel #15
0
        private void RebootCASC()
        {
            // Delete compiled listfile cache.
            if (File.Exists(Constants.LIST_FILE_BIN))
                File.Delete(Constants.LIST_FILE_BIN);

            ShouldRebootCASC = false;
            EventManager.CASCLoadDone += OnCASCLoadDone;
            new RunnerInitializeCASC().Begin();
            loadingWindow = new LoadingWindow("Reinitializing CASC file engine...", "Non-interesting fact: C'Thun does not like cherry ice cream.");
            loadingWindow.ShowDialog();
        }
Beispiel #16
0
        private void CreateWMOMesh()
        {
            loadingWindow.Close();
            loadingWindow = null;

            if (loadedFile == null)
            {
                return;
            }

            Log.Write("CreateWMOMesh: Created new meshes from WMO data...");

            texManager.clear(); // Clear any existing textures from the GL.
            meshes.Clear();     // Clear existing meshes.
            UI_MeshList.Items.Clear();

            // Load all textures into the texture manager.
            Chunk_MOTX texChunk = (Chunk_MOTX)loadedFile.getChunk(Chunk_MOTX.Magic);

            foreach (KeyValuePair <int, string> tex in texChunk.textures.raw())
            {
                texManager.addTexture(tex.Key, Path.Combine(Constants.TEMP_DIRECTORY, tex.Value));
            }

            Chunk_MOGN nameChunk = (Chunk_MOGN)loadedFile.getChunk(Chunk_MOGN.Magic);

            // Material register.
            Chunk_MOMT matChunk = (Chunk_MOMT)loadedFile.getChunk(Chunk_MOMT.Magic);

            foreach (Chunk_Base rawChunk in loadedFile.getChunksByID(Chunk_MOGP.Magic))
            {
                Chunk_MOGP chunk    = (Chunk_MOGP)rawChunk;
                string     meshName = nameChunk.data.get((int)chunk.groupNameIndex);

                // Skip antiportals.
                if (meshName.ToLower().Equals("antiportal"))
                {
                    continue;
                }

                Mesh mesh = new Mesh(meshName);

                // Populate mesh with vertices.
                Chunk_MOVT vertChunk = (Chunk_MOVT)chunk.getChunk(Chunk_MOVT.Magic);
                foreach (Position vertPos in vertChunk.vertices)
                {
                    mesh.addVert(vertPos);
                }

                // Populate mesh with UVs.
                Chunk_MOTV uvChunk = (Chunk_MOTV)chunk.getChunk(Chunk_MOTV.Magic);
                foreach (UV uv in uvChunk.uvData)
                {
                    mesh.addUV(uv);
                }

                // Populate mesh with normals.
                Chunk_MONR normChunk = (Chunk_MONR)chunk.getChunk(Chunk_MONR.Magic);
                foreach (Position norm in normChunk.normals)
                {
                    mesh.addNormal(norm);
                }

                // Populate mesh with triangles (faces).
                Chunk_MOVI faceChunk    = (Chunk_MOVI)chunk.getChunk(Chunk_MOVI.Magic);
                Chunk_MOPY faceMatChunk = (Chunk_MOPY)chunk.getChunk(Chunk_MOPY.Magic);

                for (int i = 0; i < faceChunk.positions.Length; i++)
                {
                    FacePosition position = faceChunk.positions[i];
                    FaceInfo     info     = faceMatChunk.faceInfo[i];

                    if (info.materialID != 0xFF) // 0xFF (255) identifies a collision face.
                    {
                        Material mat   = matChunk.materials[info.materialID];
                        uint     texID = texManager.getTexture((int)mat.texture1.offset);

                        mesh.addFace(texID, mat.texture2.colour, position.point1, position.point2, position.point3);
                    }
                }

                Log.Write("CreateWMOMesh: " + mesh.ToAdvancedString());
                meshes.Add(mesh);
                UI_MeshList.Items.Add(mesh);
            }

            for (int i = 0; i < UI_MeshList.Items.Count; i++)
            {
                UI_MeshList.SetItemChecked(i, true);
            }

            // Reset 3D
            autoRotate = true;
            rotationY  = 0f;
            //rotationZ = 0f;
            zoom = 1f;
        }