Beispiel #1
0
        private void UI_FileList_AfterSelect(object sender, TreeViewEventArgs e)
        {
            TreeNode selected = UI_FileList.SelectedNode;

            if (selected != null)
            {
                // Clean up previous excursions.
                TerminateRunners(); // Terminate runners that be running.

                if (canvas != null)
                    canvas.Dispose();

                canvas = null;
                overlay.ClearPoints();

                UI_PreviewStatus.Hide();
                UI_Map.Invalidate();

                UI_ExportButton.Enabled = true;
                UI_ExportImageButton.Enabled = true;

                drawOffsetX = lastOffsetX = 0;
                drawOffsetY = lastOffsetY = 0;

                // Detatch mouse control (this shouldn't ever be an issue, really).
                isMovingMap = false;

                string mapName = selected.Text;
                selectedMapName = mapName;

                tileTotal = maps[mapName].Count;
                tileDone = 0;
                UI_TileDisplay.Text = string.Format(Constants.MAP_VIEWER_TILE_STATUS, 0, 0);
                UI_TileDisplay.Show();
                UI_ExportTip.Hide();

                buildRunner = new RunnerBuildMinimap(maps[mapName].ToArray());
                buildRunnerIndex = buildRunner.Index;
                buildRunner.Begin();
            }
        }
Beispiel #2
0
 private void TerminateRunners()
 {
     if (buildRunner != null)
     {
         buildRunner.Kill();
         buildRunner = null;
     }
 }