Beispiel #1
0
 public override void DestroyWordBehaviour(WordAbstractBehaviour behaviour, bool destroyGameObject = true)
 {
     string[] array = this.mWordBehaviours.Keys.ToArray <string>();
     for (int i = 0; i < array.Length; i++)
     {
         string key = array[i];
         if (this.mWordBehaviours[key].Contains(behaviour))
         {
             this.mWordBehaviours[key].Remove(behaviour);
             if (this.mWordBehaviours[key].Count == 0)
             {
                 this.mWordBehaviours.Remove(key);
             }
             if (destroyGameObject)
             {
                 UnityEngine.Object.Destroy(behaviour.gameObject);
                 this.mWordBehavioursMarkedForDeletion.Add(behaviour);
             }
             else
             {
                 behaviour.UnregisterTrackable();
             }
         }
     }
 }
Beispiel #2
0
 private void UnregisterLostWords()
 {
     foreach (Word current in this.mLostWords)
     {
         if (this.mActiveWordBehaviours.ContainsKey(current.ID))
         {
             WordAbstractBehaviour expr_3A = this.mActiveWordBehaviours[current.ID];
             expr_3A.OnTrackerUpdate(TrackableBehaviour.Status.NOT_FOUND);
             expr_3A.UnregisterTrackable();
             this.mActiveWordBehaviours.Remove(current.ID);
         }
     }
 }