public void RemoveSystem(GameSystem gameSystem) { _gameSystems.Remove(gameSystem); gameSystem.Dispose(); }
public void RemoveSystem(GameSystem gameSystem) { _gameSystems.Remove(gameSystem); gameSystem.Dispose(); }
public void RemoveSystem(GameSystem gameSystem) { _gameSystems.Remove(gameSystem); gameSystem.Dispose(); }
public void RemoveSystem(GameSystem gameSystem) { _gameSystems.Remove(gameSystem); gameSystem.Dispose(); }