Beispiel #1
0
        /// <summary>
        /// Saves the encoded palette to the specified stream.
        /// </summary>
        /// <param name="destination">The stream to save the texture to.</param>
        public void Save(Stream destination)
        {
            MemoryStream paletteStream = EncodePalette();

            paletteStream.Position = 0;
            PTStream.CopyTo(paletteStream, destination);
        }
Beispiel #2
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        public VrTextureEncoder(Stream source, int length)
        {
            MemoryStream buffer = new MemoryStream();

            PTStream.CopyPartTo(source, buffer, length);

            Initalize(new Bitmap(buffer));
        }
Beispiel #3
0
 /// <summary>
 /// Saves the encoded palette to the specified path.
 /// </summary>
 /// <param name="path">Name of the file to save the data to.</param>
 public void Save(string path)
 {
     using (FileStream destination = File.Create(path))
     {
         MemoryStream paletteStream = EncodePalette();
         paletteStream.Position = 0;
         PTStream.CopyTo(paletteStream, destination);
     }
 }
Beispiel #4
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        /// <summary>
        /// Saves the encoded texture to the specified stream.
        /// </summary>
        /// <param name="destination">The stream to save the texture to.</param>
        public void Save(Stream destination)
        {
            if (!initalized)
            {
                throw new TextureNotInitalizedException("Cannot encode this texture as it is not initalized.");
            }

            MemoryStream textureStream = EncodeTexture();

            textureStream.Position = 0;
            PTStream.CopyTo(textureStream, destination);
        }
Beispiel #5
0
        /// <summary>
        /// Saves the encoded texture to the specified path.
        /// </summary>
        /// <param name="path">Name of the file to save the data to.</param>
        public void Save(string path)
        {
            if (!initalized)
            {
                throw new TextureNotInitalizedException("Cannot encode this texture as it is not initalized.");
            }

            using (FileStream destination = File.Create(path))
            {
                MemoryStream textureStream = EncodeTexture();
                textureStream.Position = 0;
                PTStream.CopyTo(textureStream, destination);
            }
        }