Beispiel #1
0
        public static void Encode(string[] args)
        {
            string outPath = Path.ChangeExtension(args[1], ".pvr");
            string outPalettePath = Path.ChangeExtension(args[1], ".pvp");

            PvrTextureEncoder texture = new PvrTextureEncoder(args[1], StringToPixelFormat(args[3]), StringToDataFormat(args[4]));

            // Was this texture initalized successfully
            if (!texture.Initalized)
            {
                Console.WriteLine("Error: Unable to encode using the specified texture.");
                return;
            }

            // Get arguments
            for (int i = 5; i < args.Length; i++)
            {
                string arg = args[i].ToLower();

                // Change the output path
                if (arg == "-o" && args.Length > i + 1)
                {
                    outPath = args[i + 1];
                    i++;
                }

                // Change the output path for the palette
                if (arg == "-op" && args.Length > i + 1)
                {
                    outPalettePath = args[i + 1];
                    i++;
                }

                // No global index
                if (arg == "-nogbix")
                {
                    texture.HasGlobalIndex = false;
                }

                // Set global index
                if (arg == "-gi" && args.Length > i + 1)
                {
                    uint globalIndex;
                    if (!uint.TryParse(args[i + 1], out globalIndex))
                    {
                        globalIndex = 0;
                    }
                    texture.GlobalIndex = globalIndex;

                    i++;
                }

                // Set compression format
                if (arg == "-cmp" && args.Length > i + 1)
                {
                    texture.CompressionFormat = StringToCompressionFormat(args[i + 1]);
                    i++;
                }
            }

            Console.WriteLine("Texture Information");
            Console.WriteLine("--------------------");
            Console.WriteLine("Format       : PVR");
            if (texture.HasGlobalIndex)
            {
                Console.WriteLine("Global Index : {0}", texture.GlobalIndex);
            }
            Console.WriteLine("Dimensions   : {0}x{1}", texture.TextureWidth, texture.TextureHeight);
            Console.WriteLine("Pixel Format : {0}", PixelFormatToString(texture.PixelFormat));
            Console.WriteLine("Data Format  : {0}", DataFormatToString(texture.DataFormat));
            if (texture.CompressionFormat != PvrCompressionFormat.None)
            {
                Console.WriteLine("Compression  : {0}", CompressionFormatToString(texture.CompressionFormat));
            }

            texture.Save(outPath);

            if (texture.NeedsExternalPalette)
            {
                texture.PaletteEncoder.Save(outPalettePath);
            }

            Console.WriteLine("\nTexture encoded successfully.");
        }
Beispiel #2
0
        public override void Write(Stream source, Stream destination)
        {
            // Writing PVR textures is done through VrSharp, so just pass it to that
            PvrTextureEncoder texture = new PvrTextureEncoder(source, PixelFormat, DataFormat);

            if (!texture.Initalized)
            {
                throw new TextureNotInitalizedException("Unable to initalize texture.");
            }

            texture.CompressionFormat = compressionFormat;

            texture.HasGlobalIndex = HasGlobalIndex;
            if (texture.HasGlobalIndex)
            {
                texture.GlobalIndex = GlobalIndex;
            }

            // If we have an external palette file, save it
            if (texture.NeedsExternalPalette)
            {
                needsExternalPalette = true;

                PaletteStream = new MemoryStream();
                texture.PaletteEncoder.Save(PaletteStream);
            }
            else
            {
                needsExternalPalette = false;
            }

            texture.Save(destination);
        }
Beispiel #3
0
 private void SaveTextures()
 {
     byte[] data;
     using (MemoryStream str = new MemoryStream())
     {
         PvmArchiveWriter writer = new PvmArchiveWriter(str);
         foreach (TextureInfo tex in textures)
         {
             if (tex.DataFormat != PvrDataFormat.Index4 && tex.DataFormat != PvrDataFormat.Index8)
             {
                 System.Drawing.Imaging.BitmapData bmpd = tex.Image.LockBits(new Rectangle(Point.Empty, tex.Image.Size), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
                 int stride = bmpd.Stride;
                 byte[] bits = new byte[Math.Abs(stride) * bmpd.Height];
                 System.Runtime.InteropServices.Marshal.Copy(bmpd.Scan0, bits, 0, bits.Length);
                 tex.Image.UnlockBits(bmpd);
                 int tlevels = 0;
                 for (int y = 0; y < tex.Image.Height; y++)
                 {
                     int srcaddr = y * Math.Abs(stride);
                     for (int x = 0; x < tex.Image.Width; x++)
                     {
                         Color c = Color.FromArgb(BitConverter.ToInt32(bits, srcaddr + (x * 4)));
                         if (c.A == 0)
                             tlevels = 1;
                         else if (c.A < 255)
                         {
                             tlevels = 2;
                             break;
                         }
                     }
                     if (tlevels == 2)
                         break;
                 }
                 if (tlevels == 0)
                     tex.PixelFormat = PvrPixelFormat.Rgb565;
                 else if (tlevels == 1)
                     tex.PixelFormat = PvrPixelFormat.Argb1555;
                 else if (tlevels == 2)
                     tex.PixelFormat = PvrPixelFormat.Argb4444;
                 if (tex.Image.Width == tex.Image.Height)
                     if (tex.Mipmap)
                         tex.DataFormat = PvrDataFormat.SquareTwiddledMipmaps;
                     else
                         tex.DataFormat = PvrDataFormat.SquareTwiddled;
                 else
                     tex.DataFormat = PvrDataFormat.Rectangle;
             }
             PvrTextureEncoder encoder = new PvrTextureEncoder(tex.Image, tex.PixelFormat, tex.DataFormat);
             encoder.GlobalIndex = tex.GlobalIndex;
             MemoryStream pvr = new MemoryStream();
             encoder.Save(pvr);
             pvr.Seek(0, SeekOrigin.Begin);
             writer.CreateEntry(pvr, tex.Name);
         }
         writer.Flush();
         data = str.ToArray();
         str.Close();
     }
     if (Path.GetExtension(filename).Equals(".prs", StringComparison.OrdinalIgnoreCase))
         FraGag.Compression.Prs.Compress(data, filename);
     else
         File.WriteAllBytes(filename, data);
 }
Beispiel #4
0
        static void Main(string[] args)
        {
            string directoryName;
            UInt32 startingGBIX = 0;
            List<String> textureNames = new List<String>();
            List<PvrTexture> finalTextureList = new List<PvrTexture>();

            if (args.Length == 0)
            {
                Console.WriteLine("Error - no texturelist provided. Provide a path to a texturelist as your first command line argument");
                Console.WriteLine("Press ENTER to continue...");
                Console.ReadLine();
                return;
            }

            String filePath = args[0];
            directoryName = Path.GetDirectoryName(filePath);
            string archiveName = Path.GetFileNameWithoutExtension(filePath);

            if (File.Exists(filePath))
            {
                StreamReader texlistStream = File.OpenText(filePath);

                startingGBIX = UInt32.Parse(texlistStream.ReadLine());

                while (!texlistStream.EndOfStream)
                    textureNames.Add(texlistStream.ReadLine());

                PvmArchive pvmArchive = new PvmArchive();
                Stream pvmStream = File.Open(Path.ChangeExtension(filePath, ".pvm"), FileMode.Create);
                PvmArchiveWriter pvmWriter = (PvmArchiveWriter)pvmArchive.Create(pvmStream);

                // Reading in textures
                for (uint imgIndx = 0; imgIndx < textureNames.Count; imgIndx++)
                {
                    Bitmap tempTexture = new Bitmap(8, 8);
                    string texturePath = Path.Combine(directoryName, Path.ChangeExtension(textureNames[(int)imgIndx], ".png"));
                    if (File.Exists(texturePath))
                    {
                        tempTexture = (Bitmap)Bitmap.FromFile(texturePath);
                        tempTexture = tempTexture.Clone(new Rectangle(Point.Empty, tempTexture.Size), System.Drawing.Imaging.PixelFormat.Format32bppArgb);
                    }
                    else
                    {
                        Console.WriteLine(String.Concat("Texture ", textureNames[(int)imgIndx], " not found. Generating a placeholder. Check your files."));
                    }

                    System.Drawing.Imaging.BitmapData bmpd = tempTexture.LockBits(new Rectangle(Point.Empty, tempTexture.Size), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
                    int stride = bmpd.Stride;
                    byte[] bits = new byte[Math.Abs(stride) * bmpd.Height];
                    System.Runtime.InteropServices.Marshal.Copy(bmpd.Scan0, bits, 0, bits.Length);
                    tempTexture.UnlockBits(bmpd);
                    int tlevels = 0;
                    for (int y = 0; y < tempTexture.Height; y++)
                    {
                        int srcaddr = y * Math.Abs(stride);
                        for (int x = 0; x < tempTexture.Width; x++)
                        {
                            Color c = Color.FromArgb(BitConverter.ToInt32(bits, srcaddr + (x * 4)));
                            if (c.A == 0)
                                tlevels = 1;
                            else if (c.A < 255)
                            {
                                tlevels = 2;
                                break;
                            }
                        }
                        if (tlevels == 2)
                            break;
                    }
                    PvrPixelFormat ppf = PvrPixelFormat.Rgb565;
                    if (tlevels == 1)
                        ppf = PvrPixelFormat.Argb1555;
                    else if (tlevels == 2)
                        ppf = PvrPixelFormat.Argb4444;
                    PvrDataFormat pdf = PvrDataFormat.Rectangle;
                    if (tempTexture.Width == tempTexture.Height)
                        pdf = PvrDataFormat.SquareTwiddled;
                    PvrTextureEncoder encoder = new PvrTextureEncoder(tempTexture, ppf, pdf);
                    encoder.GlobalIndex = startingGBIX + imgIndx;
                    string pvrPath = Path.ChangeExtension(texturePath, ".pvr");
                    encoder.Save(pvrPath);

                    pvmWriter.CreateEntryFromFile(pvrPath);
                }

                pvmWriter.Flush();
                pvmStream.Close();

                Console.WriteLine("PVM was compiled successfully!");
                Console.WriteLine("Press ENTER to continue...");
                Console.ReadLine();
                return;
            }
            else // error, supplied path is invalid
            {
                Console.WriteLine("Supplied texturelist does not exist!");
                Console.WriteLine("Press ENTER to continue...");
                Console.ReadLine();
                return;
            }
        }