private static Voxlap.point3d ToPoint3d(Voxlap.dpoint3d p) { return(new Voxlap.point3d() { x = (float)p.x, y = (float)p.y, z = (float)p.z, }); }
static void Main() { Sdl.SDL_Init(Sdl.SDL_INIT_VIDEO); g_pDisplaySurface = Sdl.SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32, Sdl.SDL_DOUBLEBUF); g_DisplaySurface = (Sdl.SDL_Surface)Marshal.PtrToStructure(g_pDisplaySurface, typeof(Sdl.SDL_Surface)); Init(); Sdl.SDL_ShowCursor(0); for (; ;) { if (Sdl.SDL_PollEvent(out g_Event) == 0) { DoFrame(); Sdl.SDL_Flip(g_pDisplaySurface); int forward = 0; int strafe = 0; int numkeys; byte[] keys = Sdl.SDL_GetKeyState(out numkeys); if (keys[Sdl.SDLK_w] != 0) { forward = 10; } if (keys[Sdl.SDLK_a] != 0) { strafe = -10; } if (keys[Sdl.SDLK_s] != 0) { forward = -10; } if (keys[Sdl.SDLK_d] != 0) { strafe = 10; } int x, y; byte state = Sdl.SDL_GetMouseState(out x, out y); Voxlap.dpoint3d vec = new Voxlap.dpoint3d() { x = forward * or.ifo.x + strafe * or.ist.x, y = forward * or.ifo.y + strafe * or.ist.y, z = 0 }; or.ipo = Voxlap.ClipMove(or.ipo, vec, 8.0); //or.ipo.x += forward * or.ifo.x; //or.ipo.y += forward * or.ifo.y; //or.ipo.x += strafe * or.ist.x; //or.ipo.y += strafe * or.ist.y; } else { if (g_Event.type == Sdl.SDL_MOUSEMOTION) { or.ifo = TodPoint3d(Voxlap.Rotate( ToPoint3d(or.ifo), new Voxlap.point3d() { z = 1 }, (float)g_Event.motion.xrel / 100f)); or.ihe = TodPoint3d(Voxlap.Rotate( ToPoint3d(or.ihe), new Voxlap.point3d() { z = 1 }, (float)g_Event.motion.xrel / 100f)); or.ist = TodPoint3d(Voxlap.Rotate( ToPoint3d(or.ist), new Voxlap.point3d() { z = 1 }, (float)g_Event.motion.xrel / 100f)); float newangle = vertAngle + (float)-g_Event.motion.yrel / 100f; if (newangle < Math.PI / 2 && newangle > -Math.PI / 2) { or.ifo = TodPoint3d(Voxlap.Rotate( ToPoint3d(or.ifo), ToPoint3d(or.ist), (float)-g_Event.motion.yrel / 100f)); or.ihe = TodPoint3d(Voxlap.Rotate( ToPoint3d(or.ihe), ToPoint3d(or.ist), (float)-g_Event.motion.yrel / 100f)); or.ist = TodPoint3d(Voxlap.Rotate( ToPoint3d(or.ist), ToPoint3d(or.ist), (float)-g_Event.motion.yrel / 100f)); vertAngle = newangle; } Sdl.SDL_EventState(Sdl.SDL_MOUSEMOTION, Sdl.SDL_IGNORE); Sdl.SDL_WarpMouse(SCREEN_WIDTH >> 1, SCREEN_HEIGHT >> 1); Sdl.SDL_EventState(Sdl.SDL_MOUSEMOTION, Sdl.SDL_ENABLE); } if (g_Event.type == Sdl.SDL_MOUSEBUTTONDOWN) { if (g_Event.button.button == Sdl.SDL_BUTTON_WHEELUP) { or.ipo.z -= 10; } if (g_Event.button.button == Sdl.SDL_BUTTON_WHEELDOWN) { or.ipo.z += 10; } } if (g_Event.type == Sdl.SDL_KEYDOWN) { if (g_Event.key.keysym.sym == Sdl.SDLK_ESCAPE) { break; } } if (g_Event.type == Sdl.SDL_QUIT) { break; } } } Sdl.SDL_Quit(); }
static void Main() { Sdl.SDL_Init(Sdl.SDL_INIT_VIDEO); g_pDisplaySurface = Sdl.SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32, Sdl.SDL_DOUBLEBUF); g_DisplaySurface = (Sdl.SDL_Surface)Marshal.PtrToStructure(g_pDisplaySurface, typeof(Sdl.SDL_Surface)); Init(); Sdl.SDL_ShowCursor(0); for (; ; ) { if (Sdl.SDL_PollEvent(out g_Event) == 0) { DoFrame(); Sdl.SDL_Flip(g_pDisplaySurface); int forward = 0; int strafe = 0; int numkeys; byte[] keys = Sdl.SDL_GetKeyState(out numkeys); if (keys[Sdl.SDLK_w] != 0) { forward = 10; } if (keys[Sdl.SDLK_a] != 0) { strafe = -10; } if (keys[Sdl.SDLK_s] != 0) { forward = -10; } if (keys[Sdl.SDLK_d] != 0) { strafe = 10; } int x, y; byte state = Sdl.SDL_GetMouseState(out x, out y); Voxlap.dpoint3d vec = new Voxlap.dpoint3d() { x = forward * or.ifo.x + strafe * or.ist.x, y = forward * or.ifo.y + strafe * or.ist.y, z = 0 }; or.ipo = Voxlap.ClipMove(or.ipo, vec, 8.0); //or.ipo.x += forward * or.ifo.x; //or.ipo.y += forward * or.ifo.y; //or.ipo.x += strafe * or.ist.x; //or.ipo.y += strafe * or.ist.y; } else { if (g_Event.type == Sdl.SDL_MOUSEMOTION) { or.ifo = TodPoint3d(Voxlap.Rotate( ToPoint3d(or.ifo), new Voxlap.point3d() { z = 1 }, (float)g_Event.motion.xrel / 100f)); or.ihe = TodPoint3d(Voxlap.Rotate( ToPoint3d(or.ihe), new Voxlap.point3d() { z = 1 }, (float)g_Event.motion.xrel / 100f)); or.ist = TodPoint3d(Voxlap.Rotate( ToPoint3d(or.ist), new Voxlap.point3d() { z = 1 }, (float)g_Event.motion.xrel / 100f)); float newangle = vertAngle + (float)-g_Event.motion.yrel / 100f; if (newangle < Math.PI / 2 && newangle > -Math.PI / 2) { or.ifo = TodPoint3d(Voxlap.Rotate( ToPoint3d(or.ifo), ToPoint3d(or.ist), (float)-g_Event.motion.yrel / 100f)); or.ihe = TodPoint3d(Voxlap.Rotate( ToPoint3d(or.ihe), ToPoint3d(or.ist), (float)-g_Event.motion.yrel / 100f)); or.ist = TodPoint3d(Voxlap.Rotate( ToPoint3d(or.ist), ToPoint3d(or.ist), (float)-g_Event.motion.yrel / 100f)); vertAngle = newangle; } Sdl.SDL_EventState(Sdl.SDL_MOUSEMOTION, Sdl.SDL_IGNORE); Sdl.SDL_WarpMouse(SCREEN_WIDTH >> 1, SCREEN_HEIGHT >> 1); Sdl.SDL_EventState(Sdl.SDL_MOUSEMOTION, Sdl.SDL_ENABLE); } if (g_Event.type == Sdl.SDL_MOUSEBUTTONDOWN) { if (g_Event.button.button == Sdl.SDL_BUTTON_WHEELUP) { or.ipo.z -= 10; } if (g_Event.button.button == Sdl.SDL_BUTTON_WHEELDOWN) { or.ipo.z += 10; } } if (g_Event.type == Sdl.SDL_KEYDOWN) { if (g_Event.key.keysym.sym == Sdl.SDLK_ESCAPE) { break; } } if (g_Event.type == Sdl.SDL_QUIT) break; } } Sdl.SDL_Quit(); }