Beispiel #1
0
    private void OnDrawGizmos()
    {
        var ray = new Voxels.Utils.Collisions.Ray(RaySource.position, RaySource.forward);

        Gizmos.color = Color.white;
        Gizmos.DrawRay(RaySource.position, RaySource.forward);

        var size = new Vector3(1, 0.3f, 1);

        var cube = new AABB(AABBSource.position - size * 0.5f, AABBSource.position + size * 0.5f);

        Gizmos.DrawWireCube(AABBSource.position, size);
        if (Intersection.Intersects(ray, cube, out var dist))
        {
            Gizmos.color = Color.red;
            Gizmos.DrawWireCube(AABBSource.position, size);
            var colPoint = RaySource.position + RaySource.forward * dist;
            Gizmos.DrawWireSphere(colPoint, 0.1f);
            Gizmos.DrawLine(RaySource.position, colPoint);
        }
    }
        void ShowRaycast()
        {
            if (!ShowPlayerRaycast)
            {
                return;
            }
            var pc = ClientPlayerEntityManager.Instance;

            if (pc == null)
            {
                return;
            }
            var localPlayer = pc.LocalPlayer;

            if (localPlayer == null)
            {
                return;
            }
            var view = localPlayer.View;

            if (view == null)
            {
                return;
            }
            var rawPos   = view.Interactor.CurrentOutPos;
            var floorPos = new Vector3(Mathf.Floor(rawPos.x), Mathf.Floor(rawPos.y), Mathf.Floor(rawPos.z)) + new Vector3(0.5f, 0.5f, 0.5f);

            Gizmos.DrawWireCube(floorPos, Vector3.one);
            Gizmos.color = Color.cyan;

            Gizmos.DrawRay(view.Interactor.transform.position, view.Interactor.ViewDirection * 15f);
            var result = VoxelsUtils.Cast(view.Interactor.transform.position, view.Interactor.ViewDirection, 15, (pos) => {
                var p = pos.ToVector3 + new Vector3(0.5f, 0.5f, 0.5f);
                Gizmos.DrawWireCube(p, Vector3.one);
                var result = ClientChunkManager.Instance.GetBlockIn(pos.X, pos.Y, pos.Z).IsEmpty();
                if (!result)
                {
                    var ray      = new Voxels.Utils.Collisions.Ray(view.Interactor.transform.position, view.Interactor.ViewDirection.normalized);
                    var size     = new Vector3(1, 0.5f, 1);
                    var center   = new Vector3(0.5f, 0.25f, 0.5f);
                    var voxPos   = new Vector3(pos.X, pos.Y, pos.Z);
                    var checkCen = center + voxPos;
                    var cube     = new AABB(checkCen + size * 0.5f, checkCen - size * 0.5f);
                    Gizmos.DrawWireCube(cube.Center, size);
                    if (Intersection.Intersects(ray, cube, out var dist))
                    {
                        Gizmos.color = Color.red;
                        var colPoint = ray.Point + ray.Dir.normalized * dist;
                        Gizmos.DrawWireSphere(colPoint, 0.1f);
                    }


                    Gizmos.DrawCube(cube.Center, size);
                }
                return(!result);
            }, out var hit);

            if (!result)
            {
                return;
            }
            Gizmos.color = Color.yellow;
            var voxelPos = new Vector3(Mathf.Floor(hit.HitPosition.x), Mathf.Floor(hit.HitPosition.y), Mathf.Floor(hit.HitPosition.z));
            var outPos   = hit.Normal * 0.5f + voxelPos;

            Gizmos.DrawWireCube(new Vector3(Mathf.Floor(outPos.x), Mathf.Floor(outPos.y), Mathf.Floor(outPos.z)) + new Vector3(0.5f, 0.5f, 0.5f), Vector3.one);
            Gizmos.DrawWireSphere(hit.HitPosition, 0.2f);
            Gizmos.DrawRay(hit.HitPosition, hit.Normal * 0.5f);
        }