Beispiel #1
0
        /// <summary>
        /// Command handler for 'GET' command
        /// </summary>
        private DebugCommandStatus CommandHandle_GET(DebugCommand command, string[] args)
        {
            if (args.Length < 1)
            {
                return(DebugCommandStatus.ARGUMENT_ERROR);
            }

            int amount = 1;

            // try get amount
            if (args.Length >= 2)
            {
                int.TryParse(args[1], out amount);
            }

            // try parse args and add items to inventory
            if (Enum.TryParse(args[0], true, out BlockType blockType))
            {
                PlayerController.InventorySystem.AddItem(blockType, amount);
            }
            else if (Enum.TryParse(args[0], true, out ItemType itemType))
            {
                PlayerController.InventorySystem.AddItem(itemType, amount);
            }
            else
            {
                return(DebugCommandStatus.SYNTAX_ERROR);
            }

            return(DebugCommandStatus.OK);
        }
Beispiel #2
0
        private DebugCommandStatus CommandHandle_CLEAR_INVENTORY(DebugCommand command, string[] args)
        {
            InventorySlot[] allInventorySlots = PlayerController.InventorySystem.InventorySlots.ToArray();
            foreach (var slot in allInventorySlots)
            {
                PlayerController.InventorySystem.RemoveItem(slot, -1);
            }

            return(DebugCommandStatus.OK);
        }
Beispiel #3
0
        /// <summary>
        /// Called when command was executed successfully
        /// </summary>
        private void CommandExecuted(DebugCommand command)
        {
            string msg = $"[{command.Command.ToUpper()}] {command.ExecutedMsg}";

            DebugManager.AddDebugMessageStatic(msg);

#if UNITY_ENGINE
            Debug.Log(msg, this);
#endif
        }
Beispiel #4
0
        /// <summary>
        /// Called when player wants to see help for command (arg[0] == '-h' v '-help')
        /// </summary>
        private void CommandHelp(DebugCommand command)
        {
            string msg = command.HelpMsg;

            DebugManager.AddDebugMessageStatic(msg);

#if UNITY_ENGINE
            Debug.Log(msg, this);
#endif
        }
Beispiel #5
0
        /// <summary>
        /// Called when there is a problem with arguments syntax (e.g. /get qwerty will cause this because there is no such item type)
        /// </summary>
        private void CommandSyntaxError(DebugCommand command, string[] args)
        {
            string msg = $"[{command.Command.ToUpper()}] {command.SyntaxErrorMsg}";

            DebugManager.AddDebugMessageStatic(msg);

#if UNITY_ENGINE
            Debug.Log(msg, this);
#endif
        }