public EnemyController(GraphicsDevice gd)
        {
            Instance = this;

            graphicsDevice = gd;

            drawEffect = new BasicEffect(gd)
            {
                VertexColorEnabled = true
            };
        }
Beispiel #2
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            font = Content.Load<SpriteFont>("font");
            hudTex = Content.Load<Texture2D>("hud");

            tilesSprite = new VoxelSprite(16, 16, 16);
            LoadVoxels.LoadSprite(Path.Combine(Content.RootDirectory, "tiles.vxs"), ref tilesSprite);

            gameMap = Content.Load<Map>("1");
            tileLayer = (TileLayer)gameMap.GetLayer("tiles");
            MapObjectLayer spawnLayer = (MapObjectLayer)gameMap.GetLayer("spawns");

            gameWorld = new VoxelWorld(gameMap.Width, 11, 1);

            for(int yy=0;yy<11;yy++)
                for(int xx=0;xx<12;xx++)
                    if(tileLayer.Tiles[xx,yy]!=null) gameWorld.CopySprite(xx*Chunk.X_SIZE, yy*Chunk.Y_SIZE, 0, tilesSprite.AnimChunks[tileLayer.Tiles[xx,yy].Index-1]);

            scrollColumn = 12;

            gameCamera = new Camera(GraphicsDevice, GraphicsDevice.Viewport);
            gameCamera.Position = new Vector3(0f, gameWorld.Y_SIZE * Voxel.HALF_SIZE, 0f);
            gameCamera.Target = gameCamera.Position;

            gameHero = new Hero();
            gameHero.LoadContent(Content, GraphicsDevice);

            enemyController = new EnemyController(GraphicsDevice);
            enemyController.LoadContent(Content, spawnLayer);
            projectileController = new ProjectileController(GraphicsDevice);
            projectileController.LoadContent(Content);
            particleController = new ParticleController(GraphicsDevice);
            powerupController = new PowerupController(GraphicsDevice);
            powerupController.LoadContent(Content);
            gameStarfield = new Starfield(GraphicsDevice);

            drawEffect = new BasicEffect(GraphicsDevice)
            {
                World = gameCamera.worldMatrix,
                View = gameCamera.viewMatrix,
                Projection = gameCamera.projectionMatrix,
                VertexColorEnabled = true,
            };
        }