Beispiel #1
0
 /// <summary>
 /// Rebinds a key to the given Keybind
 /// </summary>
 /// <param name="name"></param>
 /// <param name="newBinding"></param>
 public static void RebindKey(string name, Keybind newBinding)
 {
     if (keybinds.ContainsKey(name.ToLower()))
     {
         Keybind toBind = keybinds[name.ToLower()];
         toBind.keyboardBinding   = newBinding.keyboardBinding;
         toBind.gamepadBinding    = newBinding.gamepadBinding;
         toBind.mouseBinding      = newBinding.mouseBinding;
         keybinds[name.ToLower()] = toBind;
     }
 }
Beispiel #2
0
 private static void BindKey(string name, Keybind fallback)
 {
     if (!keybinds.ContainsKey(name.ToLower()))
     {
         //try to load the keybind from file
         keybinds.Add(name.ToLower(), fallback);
     }
     else
     {
         Logger.fatal(0, "An error occured when registering keybind \"" + name.ToLower() + "\"! (ERR_KEYBIND_CONFLICT)");
     }
 }
Beispiel #3
0
        /// <summary>
        /// Returns a keybind representing the currently pressed key
        /// </summary>
        /// <returns></returns>
        public static Keybind CaptureBinding()
        {
            Keybind currentBinding = new Keybind();

            //Get the first element in the current keyboard keys
            currentBinding.keyboardBinding = CurrentKeys.GetPressedKeys()[0];
            //Get the first element in the current gamepad state
            currentBinding.gamepadBinding = GetGamepadButtons();
            //Get the first element in the current mouse state
            currentBinding.mouseBinding = GetMouseButtons();

            return(currentBinding);
        }