Beispiel #1
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        public override void Authenticate(Action <bool> _onCompletion)
        {
            base.Authenticate(_onCompletion);

            // Request authentication
            AndroidUserProfilesManager _profilesManager = GetUserProfilesManager();

            _profilesManager.AuthenticateLocalUser((AndroidUser _user) => {
                // Check auth status
                bool _authSuccess = _user != null;

                // Update authentication callback
                m_authCallback = (bool _success) => {
                    m_isAuthenticated = _success;

                    // Set properties
                    if (_success)
                    {
                        m_user = _user;
                    }
                    else
                    {
                        m_user = null;
                    }

                    if (_onCompletion != null)
                    {
                        _onCompletion(_success);
                    }
                };

                OnAuthenticationFinish(_authSuccess);
            });
        }
Beispiel #2
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        protected override void OnInitFail(string _error)
        {
            // Reset attributes
            m_user             = null;
            m_authResponseData = null;

            base.OnInitFail(_error);
        }
Beispiel #3
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        private void OnReceivingLocalUsersFriendsList(string _friendsJsonStr)
        {
            IList _friendsJsonList = JSONUtility.FromJSON(_friendsJsonStr) as IList;

            // Send callback
            if (OnLoadLocalUserFriendsFinished != null)
            {
                OnLoadLocalUserFriendsFinished(AndroidUser.ConvertToUserList(_friendsJsonList));
            }
        }
Beispiel #4
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        private void OnReceivingUserProfilesList(string _loadedUsersJsonStr)
        {
            IList _usersJsonList = JSONUtility.FromJSON(_loadedUsersJsonStr) as IList;

            // Send callback
            if (OnLoadUsersFinished != null)
            {
                OnLoadUsersFinished(AndroidUser.ConvertToUserList(_usersJsonList));
            }
        }
Beispiel #5
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        protected override void OnInitFail()
        {
            // Update properties
            m_user = null;

            // Reset needless data
            m_authResponseData = null;

            base.OnInitFail();
        }
Beispiel #6
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        protected override void OnInitSuccess(string _error)
        {
            IDictionary _infoDict = m_authResponseData.GetIfAvailable <IDictionary>(kLocalUserInfoKey);

            // Update user info
            m_user = new AndroidUser(_infoDict);

            // Release cached data
            m_authResponseData = null;

            base.OnInitSuccess(_error);
        }
Beispiel #7
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        protected override void OnInitSuccess()
        {
            IDictionary _infoDict = m_authResponseData.GetIfAvailable <IDictionary>(kLocalUserInfoKey);

            // Update properties
            m_user = new AndroidUser(_infoDict);

            // Reset needless data
            m_authResponseData = null;

            base.OnInitSuccess();
        }
		internal AndroidScore (IDictionary _scoreData)
		{
			LeaderboardID			= _scoreData.GetIfAvailable<string>(kIdentifier);	
			LeaderboardGlobalID		= GameServicesIDHandler.GetLeaderboardGID(LeaderboardID);
			
			User					= new AndroidUser(_scoreData.GetIfAvailable<Dictionary<string, object>>(kUser));
			Value					= _scoreData.GetIfAvailable<long>(kValue);

			long _timeInMillis		= _scoreData.GetIfAvailable<long>(kDate);
			Date 					= _timeInMillis.ToDateTimeFromJavaTime();

			Rank					= _scoreData.GetIfAvailable<int>(kRank);
		}
Beispiel #9
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        protected override void LoadFriendsFinished(IDictionary _dataDict)
        {
            string _error          = _dataDict.GetIfAvailable <string>(GameServicesAndroid.kNativeMessageError);
            IList  _friendJSONList = _dataDict.GetIfAvailable <List <object> >(kLocalUserFriendsKey);

            if (_friendJSONList != null)
            {
                // Update property
                Friends = AndroidUser.ConvertToUserList(_friendJSONList);
            }

            LoadFriendsFinished(Friends, _error);
        }
Beispiel #10
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        internal AndroidScore(IDictionary _scoreData)
        {
            LeaderboardID       = _scoreData.GetIfAvailable <string>(kIdentifier);
            LeaderboardGlobalID = GameServicesIDHandler.GetLeaderboardGID(LeaderboardID);

            User  = new AndroidUser(_scoreData.GetIfAvailable <Dictionary <string, object> >(kUser));
            Value = _scoreData.GetIfAvailable <long>(kValue);

            long _timeInMillis = _scoreData.GetIfAvailable <long>(kDate);

            Date = _timeInMillis.ToDateTimeFromJavaTime();

            Rank = _scoreData.GetIfAvailable <int>(kRank);
        }
Beispiel #11
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        private void OnReceivingLocalUserAuthenticationStatus(string _usersJsonStr)
        {
            IDictionary _usersJson = JSONUtility.FromJSON(_usersJsonStr) as IDictionary;
            AndroidUser _user      = null;

            if (_usersJson != null)
            {
                _user = AndroidUser.ConvertToUser(_usersJson);
            }

            // Send internal callback
            if (OnLocalUserAuthenticationFinished != null)
            {
                OnLocalUserAuthenticationFinished(_user);
            }
        }
Beispiel #12
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        protected override void AuthenticationFinished(IDictionary _dataDict)
        {
            string _error = _dataDict.GetIfAvailable <string>(GameServicesAndroid.kNativeMessageError);

            if (_error == null)
            {
                m_authResponseData = _dataDict;
            }
            else
            {
                // Update properties
                Friends = null;
                m_user  = null;
            }

            AuthenticationFinished(_error);
        }
Beispiel #13
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        internal static User[] ConvertToUserList(IList _userList)
        {
            if (_userList == null)
            {
                return(null);
            }

            int _count = _userList.Count;

            User[] _usersList = new AndroidUser[_count];

            for (int _iter = 0; _iter < _count; _iter++)
            {
                _usersList[_iter] = new AndroidUser(_userList[_iter] as IDictionary);
            }

            return(_usersList);
        }
Beispiel #14
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        protected override void AuthenticationFinished(IDictionary _dataDict)
        {
            // Reset fields to default value
            m_user = null;

            // Parse auth response data
            string _error   = _dataDict.GetIfAvailable <string>(GameServicesAndroid.kNativeMessageError);
            bool   _success = (_error == null);

            if (_success)
            {
                // Cache auth response data
                m_authResponseData = _dataDict;
            }

            // Invoke auth finish handler
            AuthenticationFinished(_success, _error);
        }
Beispiel #15
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        public override void LoadFriends(Action <User[]> _onCompletion)
        {
            AndroidUserProfilesManager _profilesManager = GetUserProfilesManager();

            _profilesManager.LoadLocalUserFriends((AndroidUser[] _friendsJSONList) => {
                if (_onCompletion != null)
                {
                    if (_friendsJSONList != null)
                    {
                        m_friends = AndroidUser.ConvertToUserList(_friendsJSONList);
                        _onCompletion(m_friends);
                    }
                    else
                    {
                        _onCompletion(null);
                    }
                }
            });
        }
		protected override void OnInitFail ()
		{
			// Update properties
			m_user					= null;
			
			// Reset needless data
			m_authResponseData		= null;
			
			base.OnInitFail ();
		}
		internal static AndroidUser[] ConvertToUserList (IList _userList)
		{
			if (_userList == null)
				return null;
			
			int					_count				= _userList.Count;
			AndroidUser[]		_androidUsersList	= new AndroidUser[_count];
			
			for (int _iter = 0; _iter < _count; _iter++)
				_androidUsersList[_iter]			= new AndroidUser(_userList[_iter] as IDictionary);
			
			return _androidUsersList;
		}
		protected override void AuthenticationFinished (IDictionary _dataDict)
		{
			string		_error		= _dataDict.GetIfAvailable<string>(GameServicesAndroid.kNativeMessageError);
			
			if (_error == null)
			{
				m_authResponseData	= _dataDict;
			}
			else
			{
				// Update properties
				Friends				= null;
				m_user				= null;
			}
			
			AuthenticationFinished(_error);
		}
		protected override void OnInitSuccess ()
		{
			IDictionary _infoDict	= m_authResponseData.GetIfAvailable<IDictionary>(kLocalUserInfoKey);
			
			// Update properties
			m_user				= new AndroidUser(_infoDict);
			
			// Reset needless data
			m_authResponseData		= null;
			
			base.OnInitSuccess ();
		}