private void MeshDone(SimpleMesh mesh)
        {
            Mesh m = mesh.CreateMesh();

            MeshRenderer r = GetComponent<MeshRenderer>();

            if (mesh.Submeshes.Count > 0)
            {
                r.materials = mesh.Submeshes.Select(me => me.RenderMaterial).ToArray();
            }
            else
            {
                r.material = mesh.RenderMaterial;
            }

            filter.sharedMesh = m;
            MeshCollider collider = (MeshCollider)this.collider;
            if(collider != null) collider.sharedMesh = m;
        }
Beispiel #2
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        public void ChunkRecieved(SimpleMesh mesh)
        {
            MeshCollider collider = (MeshCollider)this.collider;
            Mesh oldmesh = filter.sharedMesh;

            filter.sharedMesh = null;
            collider.sharedMesh = null;

            if (oldmesh != null) Mesh.Destroy(oldmesh);

            Mesh m = mesh.CreateMesh();

            MeshRenderer r = GetComponent<MeshRenderer>();

            if(mesh.Submeshes.Count > 0)
            {
                r.sharedMaterials = mesh.Submeshes.Select(me => me.RenderMaterial).ToArray();
            }
            else
            {
                r.sharedMaterial = mesh.RenderMaterial;
            }

            filter.sharedMesh = m;
            collider.sharedMesh = m;
        }