Beispiel #1
0
 /// <summary>
 /// Build a new vector as a copy of an existing one
 /// </summary>
 /// <param name="O">The existing vector</param>
 public Vector(Vector O)
     : this(O.data)
 {
 }
Beispiel #2
0
 /// <summary>
 /// Add another vector
 /// </summary>
 /// <param name="V">V</param>
 public void Add(Vector V)
 {
     int i;
     for(i=0;i<data.Length;i++)
     {
         this[i] += V[i];
     }
 }
Beispiel #3
0
 /// <summary>
 /// Reset all elements with ransom values from the given range
 /// </summary>
 /// <param name="MinMax">MinMax[0] - Min
 /// MinMax[1] - Max</param>
 public void Randomize(Vector[] MinMax)
 {
     int i;
     for(i=0;i<data.Length;i++)
     {
         this[i] = MinMax[0][i] + (MinMax[1][i]-MinMax[0][i])*MathTools.R.NextDouble();
     }
 }
Beispiel #4
0
 /// <summary>
 /// Subtract two vectors
 /// </summary>
 public static Vector operator -(Vector A, Vector B)
 {
     if(A.Dim!=B.Dim)
         throw new Exception("Vectors of different dimension!");
     Vector Erg = new Vector(A.Dim);
     int i;
     for(i=0;i<A.Dim;i++)
         Erg[i]=A[i]-B[i];
     return Erg;
 }
Beispiel #5
0
 /// <summary>
 /// Get the distance of two vectors
 /// </summary>
 public static double Dist(Vector V1, Vector V2)
 {
     if(V1.Dim != V2.Dim)
         return -1;
     int i;
     double E = 0,D;
     for(i=0;i<V1.Dim;i++)
     {
         D=(V1[i]-V2[i]);
         E+=D*D;
     }
     return E;
 }
        public Bitmap GetMapTemperature(int weight, int height)
        {
            Bitmap bmp = new Bitmap(weight, height);
            Graphics g = Graphics.FromImage(bmp);

            foreach (TemperatureLocation t in temperature)
            {
                Vector v = new Vector(t.X,t.Y);
                foreach (object obj in graph.Edges)
                {
                    VoronoiEdge e = (VoronoiEdge)obj;
                    if (((e.LeftData[0] == v[0]) & (e.LeftData[1] == v[1]))|((e.RightData[0] == v[0]) & (e.RightData[1] == v[1])))
                    {
                        SolidBrush brush = new SolidBrush(GetColorOfPoint(v[0],v[1]));
                        try
                        {
                            g.FillPolygon(brush, new Point[3] {new Point((int)v[0],(int)v[1]),
                                                          new Point((int)e.VVertexA[0],(int)e.VVertexA[1]),
                                                          new Point((int)e.VVertexB[0],(int)e.VVertexB[1])});
                        }
                        catch
                        {
                        }
                    }
                    //g.DrawLine(Pens.Black, (int)e.VVertexA[0], (int)e.VVertexA[1], (int)e.VVertexB[0], (int)e.VVertexB[1]);
                }
            }

            return Smooth(bmp);
        }
Beispiel #7
0
 /// <summary>
 /// Scale one vector
 /// </summary>
 public static Vector operator *(Vector A, double B)
 {
     Vector Erg = new Vector(A.Dim);
     int i;
     for(i=0;i<A.Dim;i++)
         Erg[i]=A[i]*B;
     return Erg;
 }
        public static VNode ProcessCircleEvent(VCircleEvent e, VNode Root, VoronoiGraph VG, double ys, out VDataNode[] CircleCheckList)
        {
            VDataNode a,b,c;
            VEdgeNode eu,eo;
            b = e.NodeN;
            a = VNode.LeftDataNode(b);
            c = VNode.RightDataNode(b);
            if(a==null || b.Parent==null || c==null || !a.DataPoint.Equals(e.NodeL.DataPoint) || !c.DataPoint.Equals(e.NodeR.DataPoint))
            {
                CircleCheckList = new VDataNode[]{};
                return Root; // Abbruch da sich der Graph verändert hat
            }
            eu = (VEdgeNode)b.Parent;
            CircleCheckList = new VDataNode[] {a,c};
            //1. Create the new Vertex
            Vector VNew = new Vector(e.Center[0],e.Center[1]);
            //			VNew[0] = Fortune.ParabolicCut(a.DataPoint[0],a.DataPoint[1],c.DataPoint[0],c.DataPoint[1],ys);
            //			VNew[1] = (ys + a.DataPoint[1])/2 - 1/(2*(ys-a.DataPoint[1]))*(VNew[0]-a.DataPoint[0])*(VNew[0]-a.DataPoint[0]);
            VG.Vertizes.Add(VNew);
            //2. Find out if a or c are in a distand part of the tree (the other is then b's sibling) and assign the new vertex
            if(eu.Left==b) // c is sibling
            {
                eo = VNode.EdgeToRightDataNode(a);

                // replace eu by eu's Right
                eu.Parent.Replace(eu,eu.Right);
            }
            else // a is sibling
            {
                eo = VNode.EdgeToRightDataNode(b);

                // replace eu by eu's Left
                eu.Parent.Replace(eu,eu.Left);
            }
            eu.Edge.AddVertex(VNew);
            //			///////////////////// uncertain
            //			if(eo==eu)
            //				return Root;
            //			/////////////////////
            eo.Edge.AddVertex(VNew);
            //2. Replace eo by new Edge
            VoronoiEdge VE = new VoronoiEdge();
            VE.LeftData = a.DataPoint;
            VE.RightData = c.DataPoint;
            VE.AddVertex(VNew);
            VG.Edges.Add(VE);

            VEdgeNode VEN = new VEdgeNode(VE, false);
            VEN.Left = eo.Left;
            VEN.Right = eo.Right;
            if(eo.Parent == null)
                return VEN;
            eo.Parent.Replace(eo,VEN);
            return Root;
        }
 public VDataNode(Vector DP)
 {
     this.DataPoint = DP;
 }
 public VDataEvent(Vector DP)
 {
     this.DataPoint = DP;
 }
 public void AddVertex(Vector V)
 {
     if(VVertexA==Fortune.VVUnkown)
         VVertexA = V;
     else if(VVertexB==Fortune.VVUnkown)
         VVertexB = V;
     else throw new Exception("Tried to add third vertex!");
 }
        internal static Vector CircumCircleCenter(Vector A, Vector B, Vector C)
        {
            if(A==B || B==C || A==C)
                throw new Exception("Need three different points!");
            double tx = (A[0] + C[0])/2;
            double ty = (A[1] + C[1])/2;

            double vx = (B[0] + C[0])/2;
            double vy = (B[1] + C[1])/2;

            double ux,uy,wx,wy;

            if(A[0] == C[0])
            {
                ux = 1;
                uy = 0;
            }
            else
            {
                ux = (C[1] - A[1])/(A[0] - C[0]);
                uy = 1;
            }

            if(B[0] == C[0])
            {
                wx = -1;
                wy = 0;
            }
            else
            {
                wx = (B[1] - C[1])/(B[0] - C[0]);
                wy = -1;
            }

            double alpha = (wy*(vx-tx)-wx*(vy - ty))/(ux*wy-wx*uy);

            return new Vector(tx+alpha*ux,ty+alpha*uy);
        }