public void AddSong(int playlistID, int songID, EGameMode gameMode) { CPlaylists.AddSong(playlistID, songID, gameMode); }
public void InsertSong(int playlistID, int positionIndex, int songID, EGameMode gameMode) { CPlaylists.InsertSong(playlistID, positionIndex, songID, gameMode); }
public void Save(int playlistID) { CPlaylists.Save(playlistID); }
public void AddSong(int playlistID, int songID) { CPlaylists.AddSong(playlistID, songID); }
public string GetName(int playlistID) { return(CPlaylists.GetName(playlistID)); }
public void Delete(int playlistID) { CPlaylists.Delete(playlistID); }
public void SetName(int playlistID, string name) { CPlaylists.SetName(playlistID, name); }
public bool Exists(int playlistID) { return(CPlaylists.Get(playlistID) != null); }
public int GetSongCount(int playlistID) { return(CPlaylists.GetSongCount(playlistID)); }
public CPlaylistSong GetSong(int playlistID, int songIndex) { return(CPlaylists.GetSong(playlistID, songIndex)); }
public void DeleteSong(int playlistID, int songIndex) { CPlaylists.DeleteSong(playlistID, songIndex); }
public void MoveSongUp(int playlistID, int songIndex) { CPlaylists.MoveSongUp(playlistID, songIndex); }
public void MoveSongDown(int playlistID, int songIndex) { CPlaylists.MovePSongDown(playlistID, songIndex); }
public void MoveSong(int playlistID, int sourceIndex, int destIndex) { CPlaylists.MoveSong(playlistID, sourceIndex, destIndex); }
public bool ContainsSong(int playlistID, int songID) { return(CPlaylists.ContainsSong(playlistID, songID)); }