void Start() { // Set the sensitivity once at startup. EyeParameter ep; ep.gaze_ray_parameter.sensitive_factor = sensitivity; SREye.SetEyeParameter(ep); }
void Update() { // Retrieve new eye tracking data each frame and store it in the member variable. // It is recommended to place the eye tracker at the top of the update order. ViveSR.Error e = SREye.GetEyeData_v2(ref eyeData); if (e != 0) { string eName = Enum.GetName(typeof(ViveSR.Error), e); Debug.LogError("[EyeTracker] Error " + eName + " occurred while retrieving data."); } }