Beispiel #1
0
        private static void Generate(Node<Building> root, City city)
        {
            var stackX = new Stack<Tuple<Node<Building>, Position, int>>();

            stackX.Push(new Tuple<Node<Building>, Position, int>(root,new Position(200,200),1));

            bool u = true;
            double currentUp = 0;
            double currentDown = 0;
            double currentLeft = 0;
            double currentRigh = 0;

            while (stackX.Count > 0)
            {
                var node = stackX.Pop();

                currentUp = 0;
                currentDown = 0;
                currentLeft = 0;
                currentRigh = 0;

                foreach (var item in node.Item1.Children)
                {
                    if (item.Value != null)
                    {
                        item.Value.Position = GeneratePosition(u, ref currentUp, ref currentDown, ref currentLeft, ref currentRigh, node.Item3, item.Value.Size, node.Item2);
                        u = !u;
                        city.Buildings.Add(item.Value);
                    }
                    else
                    {
                        if (node.Item3 == 1)
                        {

                            Position position;
                            if (u)
                                position = new Position(node.Item2.X + currentUp, node.Item2.Y);
                            else
                                position = new Position(node.Item2.X + currentDown, node.Item2.Y);

                            var tuple = new Tuple<Node<Building>, Position, int>(item, position, u ? 2 : 4);
                            stackX.Push(tuple);
                        }
                        else if (node.Item3 == 3)
                        {
                            Position position;
                            if (u)
                                position = new Position(node.Item2.X - currentUp, node.Item2.Y);
                            else
                                position = new Position(node.Item2.X - currentDown, node.Item2.Y);

                            var tuple = new Tuple<Node<Building>, Position, int>(item, position, u ? 2 : 4);
                            stackX.Push(tuple);
                        }
                        else if (node.Item3 == 2)
                        {
                            Position position;

                            if (u)
                                position = new Position(node.Item2.X, node.Item2.Y + currentLeft);
                            else
                                position = new Position(node.Item2.X, node.Item2.Y + currentRigh);

                            var tuple = new Tuple<Node<Building>, Position, int>(item, position, u ? 1 : 3);
                            stackX.Push(tuple);
                        }
                        else if (node.Item3 == 4)
                        {
                            Position position;

                            if (u)
                                position = new Position(node.Item2.X, node.Item2.Y - currentLeft);
                            else
                                position = new Position(node.Item2.X, node.Item2.Y - currentRigh);

                            var tuple = new Tuple<Node<Building>, Position, int>(item, position, u ? 1 : 3);
                            stackX.Push(tuple);
                        }

                        u = !u;
                    }
                }
            }
        }
Beispiel #2
0
 public static City Generate(Node<Building> node)
 {
     City city = new City();
     Generate(node, city);
     return city;
 }