Beispiel #1
0
        public void Move(int entityNum, string id, int zoneNum) //вызываем когда надо запустить движение объекта
        {
            Zone   zone   = (Zone)zoneNum;
            Entity entity = (Entity)entityNum;

            switch (entity)
            {
            case Entity.PLANE:
                lock (VisualizerHandler.Planes)
                {
                    var planeTuple = VisualizerHandler.Planes.Find(x => x.Item1.Id.Equals(id));
//                        if (planeTuple == null) return;
                    Plane plane = planeTuple.Item1;
                    planeTuple.Item4 = zone;
                    Point newCoords = GetZonePoint(zone);
                    planeTuple.Item3 = newCoords;
                    plane.State      = EntityState.MOVING;
                }
                break;

            case Entity.PASSENGER:
                lock (VisualizerHandler.Passengers)
                {
                    var passengerTuple = VisualizerHandler.Passengers.Find(x => x.Item1.Id.Equals(id));
//                        if (passengerTuple == null) return;
                    Passenger passenger = passengerTuple.Item1;
                    passengerTuple.Item4 = zone;
                    Point newCoords = GetZonePoint(zone);
                    passengerTuple.Item3 = newCoords;
                    passenger.State      = EntityState.MOVING;
                }
                break;

            case Entity.FUEL_TRUCK:
            case Entity.CARGO_TRUCK:
            case Entity.BUS:
                lock (VisualizerHandler.LandVehicles)
                {
                    var vehicleTuple = VisualizerHandler.LandVehicles.Find(x => x.Item1.Id.Equals(id));

                    LandVehicle vehicle = vehicleTuple.Item1;
                    vehicleTuple.Item4 = zone;
                    Point newCoords = GetZonePoint(zone);
                    vehicleTuple.Item3 = newCoords;
                    vehicle.State      = EntityState.MOVING;
                }
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(entity), entity, null);
            }
        }
Beispiel #2
0
        public void Spawn(int entityNum, string id, int zoneNum, int cargoCount) //спавним объект (все, кроме самолётов)
        {
            Zone   zone   = (Zone)zoneNum;
            Entity entity = (Entity)entityNum;

            switch (entity)
            {
            case Entity.BUS:
            case Entity.CARGO_TRUCK:
            case Entity.FUEL_TRUCK:
            {
                LandVehicle vehicle = new LandVehicle()     //новая машинка
                {
                    Cargo       = cargoCount,
                    CurrentZone = zone,
                    Id          = id,
                    State       = EntityState.WAITING_FOR_COMMAND,
                    VehicleType = entity
                };
                Point coords = GetZonePoint(zone);     //выбираем рандомную точку в зоне для спавна
                lock (VisualizerHandler.LandVehicles)
                {
                    VisualizerHandler.LandVehicles.Add(new Triple <LandVehicle, Point, Point, Zone>(vehicle, coords,
                                                                                                    coords, zone)); //добавляем в список отрисовки
                }
            }
            break;

            case Entity.PASSENGER:     //новый пассажир
            {
                Passenger passenger = new Passenger()
                {
                    CargoCount  = cargoCount,
                    CurrentZone = zone,
                    Id          = id,
                    State       = EntityState.WAITING_FOR_COMMAND,
                };
                Point coords = GetZonePoint(zone);
                lock (VisualizerHandler.Passengers)
                {
                    VisualizerHandler.Passengers.Add(new Triple <Passenger, Point, Point, Zone>(passenger, coords,
                                                                                                coords, zone)); //добавляем в список отрисовки
                }
            }
            break;
            }
        }
        public void Spawn(int entityNum, string id, int zoneNum, int cargoCount)
        {
            Zone   zone   = (Zone)zoneNum;
            Entity entity = (Entity)entityNum;

            switch (entity)
            {
            case Entity.BUS:
            case Entity.CARGO_TRUCK:
            case Entity.FUEL_TRUCK:
            {
                LandVehicle vehicle = new LandVehicle()
                {
                    Cargo       = cargoCount,
                    CurrentZone = zone,
                    Id          = id,
                    State       = EntityState.WAITING_FOR_COMMAND,
                    VehicleType = entity
                };
                Point coords = GetZonePoint(zone);
                lock (VisualizerHandler.LandVehicles)
                {
                    VisualizerHandler.LandVehicles.Add(new Triple <LandVehicle, Point, Point, Zone>(vehicle, coords,
                                                                                                    coords, zone));
                }
            }
            break;

            case Entity.PASSENGER:
            {
                Passenger passenger = new Passenger()
                {
                    CargoCount  = cargoCount,
                    CurrentZone = zone,
                    Id          = id,
                    State       = EntityState.WAITING_FOR_COMMAND,
                };
                Point coords = GetZonePoint(zone);
                lock (VisualizerHandler.Passengers)
                {
                    VisualizerHandler.Passengers.Add(new Triple <Passenger, Point, Point, Zone>(passenger, coords,
                                                                                                coords, zone));
                }
            }
            break;
            }
        }
Beispiel #4
0
 public void UpdateCargo(string id, int cargoCount) //обновление значений полей с гурзом/топливом у машинок
 {
     lock (VisualizerHandler.Planes)
     {
         Plane plane = VisualizerHandler.Planes.Select(x => x.Item1).ToList().Find(x => x.Id.Equals(id));
         if (plane != null)
         {
             plane.CargoCount = cargoCount;
         }
     }
     lock (VisualizerHandler.LandVehicles)
     {
         LandVehicle vehicle = VisualizerHandler.LandVehicles.Select(x => x.Item1).ToList().Find(x => x.Id.Equals(id));
         if (vehicle != null)
         {
             vehicle.Cargo = cargoCount;
         }
     }
 }
        public static void HandleVisuals()
        {
            while (true)
            {
                Thread.Sleep(10);
                lock (LandVehicles)
                {
                    foreach (Triple <LandVehicle, Point, Point, Zone> landVehicleTriple in LandVehicles)
                    {
                        LandVehicle vehicle = landVehicleTriple.Item1;
                        if (vehicle.State != EntityState.MOVING)
                        {
                            continue;
                        }
                        Point currentPoint = landVehicleTriple.Item2;
                        Point targetPoint  = landVehicleTriple.Item3;
                        int   diffX        = targetPoint.X - currentPoint.X;
                        diffX = Math.Min(5, Math.Abs(targetPoint.X - currentPoint.X)) * Math.Sign(diffX);
                        int diffY = targetPoint.Y - currentPoint.Y;
                        diffY                   = Math.Min(5, Math.Abs(targetPoint.Y - currentPoint.Y)) * Math.Sign(diffY);
                        currentPoint.X         += diffX;
                        currentPoint.Y         += diffY;
                        landVehicleTriple.Item2 = currentPoint;
                        if (currentPoint.X == targetPoint.X && currentPoint.Y == targetPoint.Y)
                        {
                            CompleteMove(vehicle.VehicleType, vehicle.Id, landVehicleTriple.Item4);
                            vehicle.CurrentZone = landVehicleTriple.Item4;
                            vehicle.State       = EntityState.WAITING_FOR_COMMAND;
                        }
                    }
                }

                lock (Passengers)
                {
                    foreach (Triple <Passenger, Point, Point, Zone> passengerTriple in Passengers)
                    {
                        Passenger passenger = passengerTriple.Item1;
                        if (passenger.State != EntityState.MOVING)
                        {
                            continue;
                        }
                        Point currentPoint = passengerTriple.Item2;
                        Point targetPoint  = passengerTriple.Item3;
                        int   diffX        = targetPoint.X - currentPoint.X;
                        diffX = Math.Sign(diffX);
                        int diffY = targetPoint.Y - currentPoint.Y;
                        diffY = Math.Sign(diffY);
                        passengerTriple.Item2 = new Point(currentPoint.X + diffX, currentPoint.Y + diffY);
                        if (passengerTriple.Item2.X == targetPoint.X && passengerTriple.Item2.Y == targetPoint.Y)
                        {
                            CompleteMove(Entity.PASSENGER, passenger.Id, passengerTriple.Item4);
                            passenger.CurrentZone = passengerTriple.Item4;
                            passenger.State       = EntityState.WAITING_FOR_COMMAND;
                        }
                    }
                }

                lock (Planes)
                {
                    foreach (Triple <Plane, Point, Point, Zone> planeTriple in Planes)
                    {
                        int   speed = 5;
                        Plane plane = planeTriple.Item1;
                        if (plane.State != EntityState.MOVING)
                        {
                            continue;
                        }
                        Point  currentPoint = planeTriple.Item2;
                        Point  targetPoint  = planeTriple.Item3;
                        int    diffX        = targetPoint.X - currentPoint.X;
                        int    diffY        = targetPoint.Y - currentPoint.Y;
                        double length       = Math.Sqrt(Math.Pow(diffX, 2) + Math.Pow(diffY, 2));
                        if (length > speed)
                        {
                            diffX = (int)(diffX / length * speed);
                            diffY = (int)(diffY / length * speed);
                        }
                        planeTriple.Item2 = new Point(currentPoint.X + diffX, currentPoint.Y + diffY);
                        if (planeTriple.Item2.X == targetPoint.X && planeTriple.Item2.Y == targetPoint.Y)
                        {
                            CompleteMove(Entity.PLANE, plane.Id, planeTriple.Item4);
                            plane.CurrentZone = planeTriple.Item4;
                            plane.State       = EntityState.WAITING_FOR_COMMAND;
                        }
                    }
                }
            }
        }