/// <summary> /// Set up this switch to directly trigger another game item (coil or lamp), or /// a coil within a coil device. /// </summary> /// <param name="wireConfig">Configuration which game item to link to</param> public void AddWireDest(WireDestConfig wireConfig) { if (_wires == null) { _wires = new List <WireDestConfig>(); } _wires.Add(wireConfig); }
void IApiSwitch.AddWireDest(WireDestConfig wireConfig) => AddWireDest(wireConfig.WithPulse(true));
internal void AddWireDest(WireDestConfig wireConfig) => _switchHandler.AddWireDest(wireConfig);
void IApiSwitch.AddWireDest(WireDestConfig wireConfig) => AddWireDest(wireConfig);
void IApiSwitch.AddWireDest(WireDestConfig wireConfig) => AddWireDest(wireConfig.WithPulse(Item.IsPulseSwitch));
public void AddWireDest(WireDestConfig wireConfig) => _switchHandler.AddWireDest(wireConfig);