public Flipper(FlipperData data) : base(data) { _meshGenerator = new FlipperMeshGenerator(Data); }
public Flipper(FlipperData data) : base(data) { _meshGenerator = new FlipperMeshGenerator(Data); State = new FlipperState(Data.Name, data.IsVisible, data.StartAngle, data.Center.Clone(), data.Material, data.Image, data.RubberMaterial); }
public PbrMaterial GetMaterial(string id, Table.Table table) => FlipperMeshGenerator.GetMaterial(id, table, Data);