Beispiel #1
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 public CatmullCurve <RenderVertex3D> Create(Vertex3D v0, Vertex3D v1, Vertex3D v2, Vertex3D v3)
 {
     return(new CatmullCurve3D(v0, v1, v2, v3));
 }
Beispiel #2
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        public static CatmullCurve <T> GetInstance <TFactory>(Vertex3D v0, Vertex3D v1, Vertex3D v2, Vertex3D v3) where TFactory : ICatmullCurveFactory <T>, new()
        {
            var fact = new TFactory();

            return(fact.Create(v0, v1, v2, v3));
        }
Beispiel #3
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 public static void Reset(Vertex3D v)
 {
     v.Set(0, 0, 0);
 }
Beispiel #4
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 public CatmullCurve <RenderVertex2D> Create(Vertex3D v0, Vertex3D v1, Vertex3D v2, Vertex3D v3)
 {
     return(new CatmullCurve2D(new Vertex2D(v0.X, v0.Y), new Vertex2D(v1.X, v1.Y), new Vertex2D(v2.X, v2.Y), new Vertex2D(v3.X, v3.Y)));
 }
Beispiel #5
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 public static Vertex3D CrossZ(float rz, Vertex3D v)
 {
     return(new Vertex3D(-rz * v.Y, rz * v.X, 0));
 }
Beispiel #6
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 public Vertex3D(Vertex3D v)
 {
     X = v.X;
     Y = v.Y;
     Z = v.Z;
 }
Beispiel #7
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 public bool Equals(Vertex3D v)
 {
     return(v.X == X && v.Y == Y && v.Z == Z);
 }
Beispiel #8
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 public Vertex3D Cross(Vertex3D v)
 {
     return(CrossVectors(this, v));
 }
Beispiel #9
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 public float Dot(Vertex3D v)
 {
     return(X * v.X + Y * v.Y + Z * v.Z);
 }
 public IRenderVertex Set(Vertex3D v)
 {
     base.Set(v.X, v.Y);
     return(this);
 }
 public new IRenderVertex Set(Vertex3D v)
 {
     base.Set(v);
     return(this);
 }