Inheritance: PovObj
Beispiel #1
0
 public Prism(String spline_type, float height1, float height2, int numPoints, Point2[] p, Point3 loc = null,
     bool reactive = false, Signal<float> rh1 = null, Signal<float> rh2 = null, Signal<float> nps = null)
 {
     this.reactive = reactive;
     this.spline_type = spline_type;
     this.numPoints = nps ?? new Lift0f(numPoints);
     this.loc = loc ?? new Point3(0, 0, 0, reactive: reactive);
     this.p = p;
     this.height1 = rh1 ?? new Lift0f(height1);
     this.height2 = rh2 ?? new Lift0f(height2);
     this.texture = new POVColor("Green");
     //ints = this.height1+", "+this.height2+", " + this.numPoints;
     for (int i = 0; i < p.Length - 1; i++)
     {
         points += "< " + p[i].x + ", " + p[i].y + "> , ";
     }
     points += "< " + p[p.Length - 1].x + ", " + p[p.Length - 1].y + ">";
 }
 public static Prism prism(String spline_type, float height1, float height2, int numPoints, Point2[] p, Point3 loc = null,
     bool reactive = false, Signal<float> rh1 = null, Signal<float> rh2 = null, Signal<float> nps = null)
 {
     return new Prism(spline_type, height1, height2, numPoints, p, loc, reactive, rh1, rh2, nps);
 }