static bool Prepare()
 {
     DestroySheathModelInvoker = Accessors.CreateInvoker <UnitViewHandSlotData, object>("DestroySheathModel");
     return(true);
 }
Beispiel #2
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 static bool Prepare()
 {
     UnscaleFxTimes = Accessors.CreateInvoker <DollRoom, GameObject, object>("UnscaleFxTimes");
     return(true);
 }