Beispiel #1
0
        static void Main(string[] args)
        {
            // Introduction and Pet Naming
            VirtualPet myPet = new VirtualPet();

            Console.Write("Hello!  Welcome to VirtuaPet! \n\n" +
                          "           _          (`-." + "\n" +
                          "           \\`----.    ) ^_`)" + "\n" +
                          "     ,__    \\__  `\\_ /  (  `" + "\n" +
                          "      \\_\\     \\__  `|   }" + "\n" +
                          "        \\\\  .-' \\__/    }" + "\n" +
                          "         ))/   \\__,<  /_/" + "\n" +
                          "         ((|  _/_/ `\\ \\_\\_" + "\n" +
                          "           '\\____\\\\  )__\\_\\" + "\n");

            Console.Write("\n\nWould you like to name your Gryphon?(y/n): ");
            string nameQuest = Console.ReadLine().ToLower();

            myPet.PetName(nameQuest);
            //if (nameQuest == "y" || nameQuest=="yes")
            //{
            //    myPet.PetName();
            //}
            //else if(nameQuest=="n" || nameQuest == "no")
            //{

            //}
            //else
            //{
            //    Console.WriteLine("Invalid answwer, would you like to name your Gryphon (y/n)?: ");
            //    nameQuest = Console.ReadLine().ToLower();

            //        myPet.PetName();

            //}


            // Main Menu
            int selectedOption;

            do
            {
                myPet.MyPetStatus();

                Console.WriteLine();
                Console.WriteLine("Please select an option");
                Console.WriteLine("1. Feed your Gryphon");
                Console.WriteLine("2. Give your Gryphon a drink");
                Console.WriteLine("3. Put your Gryphon to bed");
                Console.WriteLine("4. Play with your Gryphon");
                Console.WriteLine("5. Discipline your Gryphon");
                Console.WriteLine("6. Rename Gryphon");
                //Console.WriteLine("7. Have your pet do a trick");
                //Console.WriteLine("8. Advanced Options");
                Console.WriteLine("7. Quit");

                int quitOption = 7;
                selectedOption = int.Parse(Console.ReadLine());

                switch (selectedOption)
                {
                // Feed Pet
                case 1:
                    myPet.FeedPet();
                    if (myPet.DeathCheck())
                    {
                        Console.WriteLine("\nGAME OVER!!");
                        selectedOption = quitOption;
                        break;
                    }
                    break;


                // Hydrate Pet
                case 2:
                    myPet.HydrationIncrease();
                    myPet.ActivityDecrease();
                    if (myPet.DeathCheck())
                    {
                        Console.WriteLine("\nGAME OVER!!");
                        selectedOption = quitOption;
                        break;
                    }
                    Console.WriteLine("Ahhh");
                    break;


                // Pet Sleep
                case 3:
                    myPet.BehaviorIncrease();
                    myPet.HitPointsIncrease();
                    myPet.ManaIncrease();
                    myPet.ActivityDecrease();
                    if (myPet.DeathCheck())
                    {
                        Console.WriteLine("\nGAME OVER!!");
                        selectedOption = quitOption;
                        break;
                    }
                    Console.WriteLine("I feel much better after a nap, is what I would say if I could talk!");
                    break;


                // Play with Pet
                case 4:
                    myPet.ActivityIncrease();
                    myPet.ActivityIncrease();
                    myPet.StomachDecrease();
                    myPet.HitPointsDecrease();
                    myPet.HydrationDecrease();
                    if (myPet.DeathCheck())
                    {
                        Console.WriteLine("\nGAME OVER!!");
                        selectedOption = quitOption;
                        break;
                    }
                    Console.WriteLine("That was fun!!");
                    break;


                // Discipline Pet
                case 5:
                    myPet.Punish();
                    if (myPet.DeathCheck())
                    {
                        Console.WriteLine("\nGAME OVER!!");
                        selectedOption = quitOption;
                        break;
                    }
                    break;


                // Rename Pet
                case 6:
                    myPet.PetName("y");
                    break;


                // Quit Option
                case 7:
                    Console.WriteLine("Thank you for playing.");
                    break;

                default:
                    Console.WriteLine("Invalid option selected.");
                    break;
                }
            } while (selectedOption != 7);
        }